Files
DECNET/decnet_web/src/components/MazeNET/MazeNET.tsx
anti f18bfee746 fix(web): serialize live topology mutations + surface failures loudly
Live MazeNET edits fired their mutations fire-and-forget: each canvas
action enqueued immediately and never awaited the result. Two failures
followed from that:

- expected_version is bumped at ENQUEUE (not at apply), so two ops fired
  back-to-back raced — the second carried a stale version and 409'd.
  Edits only worked when hand-paced (an SSE refetch landed between them).
- A failed mutation degrades the topology, but the only signal was a 4s
  toast, so the user saw DEGRADED with no cause.

useTopologyEditor now routes every live op through a serialized submit
queue: one enqueue in flight at a time (submission order preserved), an
optimistic expected_version cursor advanced per enqueue so back-to-back
ops (e.g. reparent's detach+attach) don't need a refetch between them,
and each mutation awaited to a terminal state. A 'failed' row throws
MutationFailedError, which the page pins as a persistent UPDATE FAILED
banner instead of a vanishing toast.

Slice 1 of the live-edit rework; stage+UPDATE-button batching and louder
backend materialisation reporting to follow.
2026-06-16 12:46:09 -04:00

728 lines
29 KiB
TypeScript

// SPDX-License-Identifier: AGPL-3.0-or-later
import React, { useCallback, useEffect, useRef, useState } from 'react';
import { useSearchParams, useNavigate } from 'react-router-dom';
import {
PanelRightOpen, PanelRightClose, PanelLeftOpen, PanelLeftClose,
Maximize2, Minimize2, RotateCcw, UploadCloud, ArrowLeft,
Server, Mail,
} from '../../icons';
import './MazeNET.css';
import axios from '../../utils/api';
import { useSwarmHosts } from '../../hooks/useSwarmHosts';
import Palette from './Palette';
import Canvas from './Canvas';
import Inspector from './Inspector';
import type { Selection } from './Inspector';
import ContextMenu from './ContextMenu';
import type { Net, MazeNode, DeckyNode } from './types';
import type { Archetype } from './data';
import { useMazeApi } from './useMazeApi';
import type { DeckyRow } from './useMazeApi';
import { useTopologyEditor } from './useTopologyEditor';
import { useMazeInteraction, type PaletteDrag } from './useMazeInteraction';
import { useLayoutPersistor } from './useMazeLayoutStore';
import { useFullscreenMode } from './useFullscreenMode';
import { useTopologyData } from './useTopologyData';
import { useMazeContextMenu } from './useMazeContextMenu';
import { useToast } from '../Toasts/useToast';
import { useServiceRegistry } from '../../hooks/useServiceRegistry';
import AddServiceConfigModal from '../AddServiceConfigModal';
/* Short unique suffix for default names — avoids the DB uniqueness
* constraint regardless of delete/re-add sequencing on the client. */
const tempIdSuffix = (): string => {
const r = typeof crypto !== 'undefined' && 'randomUUID' in crypto
? crypto.randomUUID().replace(/-/g, '')
: Math.random().toString(16).slice(2);
return r.slice(0, 4);
};
const NET_GRID_W = 300;
const NET_GRID_H = 240;
const NET_GRID_GAP = 40;
const NET_GRID_COLS = 3;
async function _dropNetwork(
drag: PaletteDrag,
topologyId: string,
nets: Net[],
api: ReturnType<typeof useMazeApi>,
editor: ReturnType<typeof useTopologyEditor>,
setNets: React.Dispatch<React.SetStateAction<Net[]>>,
setNodes: React.Dispatch<React.SetStateAction<MazeNode[]>>,
flashErr: (err: unknown, fallback: string) => void,
): Promise<void> {
const isDmz = drag.kind === 'network-dmz';
if (isDmz && nets.some((n) => n.kind === 'dmz')) {
flashErr(null, 'topology already has a DMZ');
return;
}
const i = nets.filter((n) => n.kind !== 'internet').length;
const x = NET_GRID_GAP + (i % NET_GRID_COLS) * (NET_GRID_W + NET_GRID_GAP);
const y = NET_GRID_GAP + Math.floor(i / NET_GRID_COLS) * (NET_GRID_H + NET_GRID_GAP);
const name = isDmz ? `dmz-${tempIdSuffix()}` : `subnet-${tempIdSuffix()}`;
try {
const subnet = await api.getNextSubnet().catch(() => undefined);
const lanRes = await editor.createLan(topologyId, { name, is_dmz: isDmz, x, y, ...(subnet ? { subnet } : {}) });
if (lanRes.kind !== 'applied') {
const tempId = `pending-lan-${name}`;
setNets((p) => [...p, {
id: tempId, name, label: name.toUpperCase(),
cidr: subnet ?? '', kind: isDmz ? 'dmz' : 'subnet',
x, y, w: NET_GRID_W, h: NET_GRID_H, pending: true,
}]);
return;
}
const lan = lanRes.data;
setNets((p) => [...p, {
id: lan.id, name: lan.name, label: lan.name.toUpperCase(), cidr: lan.subnet,
kind: isDmz ? 'dmz' : 'subnet', x, y, w: NET_GRID_W, h: NET_GRID_H,
}]);
if (isDmz) {
const gwName = `dmz-gateway-${tempIdSuffix()}`;
const gwRes = await editor.addDeckyToLan(
topologyId,
{ name: gwName, services: ['ssh'], x: 20, y: 40,
decky_config: { archetype: 'deaddeck', forwards_l3: true } },
lan.id, lan.name,
{ is_bridge: true, forwards_l3: true },
);
if (gwRes.kind !== 'applied') return;
const gw = gwRes.data;
setNodes((p) => [...p, {
kind: 'decky', id: gw.uuid, netId: lan.id, name: gw.name,
archetype: 'deaddeck', services: ['ssh'], status: 'idle',
x: 20, y: 40, decky_config: { forwards_l3: true },
} as DeckyNode]);
}
} catch (err) {
flashErr(err, 'create network failed');
}
}
async function _dropArchetype(
drag: PaletteDrag,
world: { x: number; y: number },
overNetId: string,
topologyId: string,
nets: Net[],
archetypes: Archetype[],
editor: ReturnType<typeof useTopologyEditor>,
setNodes: React.Dispatch<React.SetStateAction<MazeNode[]>>,
flashErr: (err: unknown, fallback: string) => void,
): Promise<void> {
const net = nets.find((n) => n.id === overNetId);
if (!net) return;
const arch = archetypes.find((a) => a.slug === drag.slug);
const dServices = drag.services ?? arch?.services ?? [];
const nx = Math.max(8, Math.round(world.x - net.x - 70));
const ny = Math.max(28, Math.round(world.y - net.y - 24));
const name = `decky-${tempIdSuffix()}`;
try {
const dRes = await editor.addDeckyToLan(
topologyId,
{ name, services: dServices, x: nx, y: ny, decky_config: { archetype: drag.slug } },
overNetId, net.name,
);
if (dRes.kind !== 'applied') return;
const decky = dRes.data;
setNodes((p) => [...p, {
kind: 'decky', id: decky.uuid, netId: overNetId, name: decky.name,
archetype: drag.slug, services: dServices, status: 'idle', x: nx, y: ny,
} as DeckyNode]);
} catch (err) {
flashErr(err, 'create decky failed');
}
}
async function _dropService(
drag: PaletteDrag,
overNodeId: string,
topologyId: string,
nodes: MazeNode[],
topoStatus: string,
requestAddService: (name: string, slug: string) => void,
editor: ReturnType<typeof useTopologyEditor>,
setNodes: React.Dispatch<React.SetStateAction<MazeNode[]>>,
flashErr: (err: unknown, fallback: string) => void,
): Promise<void> {
const target = nodes.find((n) => n.id === overNodeId);
if (!target || target.kind !== 'decky') return;
if (target.services.includes(drag.slug)) return;
// Active/degraded topologies route through the live W3 endpoint — the
// design-time mutator queue would silently enqueue and the chip would never
// visibly land. Schema-driven services pop the config modal; empty-schema
// services auto-confirm and short-circuit.
if (topoStatus === 'active' || topoStatus === 'degraded') {
requestAddService(target.name, drag.slug);
return;
}
const nextServices = [...target.services, drag.slug];
try {
const r = await editor.updateDecky(topologyId, overNodeId, target.name, { services: nextServices });
if (r.kind !== 'applied') return;
setNodes((p) => p.map((n) => n.id === overNodeId && n.kind === 'decky'
? { ...n, services: nextServices }
: n));
} catch (err) {
flashErr(err, 'update services failed');
}
}
const MazeNET: React.FC = () => {
const api = useMazeApi();
const navigate = useNavigate();
const { push: pushToast } = useToast();
const [params] = useSearchParams();
const topologyId = params.get('topology') ?? '';
const { byUuid: hostsByUuid } = useSwarmHosts();
const data = useTopologyData(api, topologyId);
const {
nets, setNets, nodes, setNodes, edges, setEdges,
topoMeta, services, archetypes,
loadErr, actionErr, commitErr, clearCommitErr, flashErr,
deploying, onDeploy,
streamLive, lastEventAt, streamEnabled,
refetch,
} = data;
const { status: topoStatus, name: topoName, version: topoVersion,
targetHost: topoTargetHost, mode: topoMode } = topoMeta;
const [selection, setSelection] = useState<Selection>(null);
const [inspectorOpen, setInspectorOpen] = useState(true);
const [paletteOpen, setPaletteOpen] = useState(true);
const { fullscreen, toggle: toggleFullscreen } = useFullscreenMode();
useLayoutPersistor(topologyId || null, nets, nodes);
const canvasRef = useRef<HTMLDivElement>(null);
const editor = useTopologyEditor({ api, topoStatus, topoVersion });
/* ── Live service mutation (W3 endpoints) — hoisted above palette
drop so onPaletteDrop's deps can reference it without hitting the
const TDZ. Optimistic local update; SSE forwarder reconciles
cross-tab. */
const serviceRegistry = useServiceRegistry();
const liveAddService = useCallback(async (
nodeName: string,
slug: string,
config: Record<string, unknown> = {},
) => {
const { data } = await axios.post<{ services: string[] }>(
`/topologies/${encodeURIComponent(topologyId)}/deckies/${encodeURIComponent(nodeName)}/services`,
{ name: slug, config },
);
setNodes((p) => p.map((x) => x.kind === 'decky' && x.name === nodeName
? { ...x, services: data.services } : x));
}, [topologyId]);
// Pending add for the schema-driven config modal — both the palette
// drag-drop and the Inspector ADD SERVICE picker funnel through here so
// operators get the same "configure on first up" flow either way.
const [pendingAddSvc, setPendingAddSvc] = useState<{ deckyName: string; slug: string } | null>(null);
const requestAddService = useCallback((nodeName: string, slug: string) => {
setPendingAddSvc({ deckyName: nodeName, slug });
}, []);
const confirmAddService = useCallback(async (
nodeName: string, slug: string, cfg: Record<string, unknown>,
) => {
try {
await liveAddService(nodeName, slug, cfg);
setPendingAddSvc(null);
} catch (err) {
flashErr(err, 'add service failed');
throw err;
}
}, [liveAddService, flashErr]);
const liveRemoveService = useCallback(async (nodeName: string, slug: string) => {
const { data } = await axios.delete<{ services: string[] }>(
`/topologies/${encodeURIComponent(topologyId)}/deckies/${encodeURIComponent(nodeName)}/services/${encodeURIComponent(slug)}`,
);
setNodes((p) => p.map((x) => x.kind === 'decky' && x.name === nodeName
? { ...x, services: data.services } : x));
}, [topologyId]);
/* forwards_l3 toggle. Active topologies require the destructive
base-recreate path on the backend, gated by force: true; the
Inspector is responsible for confirming with the user before this
fires. */
const toggleGateway = useCallback(async (nodeId: string, nextValue: boolean) => {
const node = nodes.find((n) => n.id === nodeId);
if (!node || node.kind !== 'decky') return;
const live = topoStatus === 'active' || topoStatus === 'degraded';
const r = await editor.updateDecky(
topologyId, nodeId, node.name,
{ decky_config: { ...(node.decky_config ?? {}), forwards_l3: nextValue } } as Partial<DeckyRow>,
live ? { force: true } : undefined,
);
// Optimistic local update — pending path returns 'applied'
// synchronously; active path returns 'enqueued' and the
// mutation.applied SSE will refetch shortly. Either way, paint
// the change immediately so the toggle feels responsive.
setNodes((prev) => prev.map((n) =>
n.id === nodeId && n.kind === 'decky'
? {
...n,
decky_config: { ...(n.decky_config ?? {}), forwards_l3: nextValue },
}
: n,
));
if (r.kind === 'enqueued') {
pushToast({
tone: 'violet',
text: `Gateway ${nextValue ? 'promotion' : 'demotion'} queued — base recreate in flight.`,
});
}
}, [editor, nodes, pushToast, topoStatus, topologyId]);
/* ── Palette drop — create LANs / deckies / services via REST ─── */
const onPaletteDrop = useCallback(
async (drag: PaletteDrag, world: { x: number; y: number }, overNetId: string | null, overNodeId: string | null) => {
if (!topologyId) return;
if (drag.kind === 'network-subnet' || drag.kind === 'network-dmz') {
await _dropNetwork(drag, topologyId, nets, api, editor, setNets, setNodes, flashErr);
} else if (drag.kind === 'archetype' && overNetId) {
await _dropArchetype(drag, world, overNetId, topologyId, nets, archetypes, editor, setNodes, flashErr);
} else if (drag.kind === 'service' && overNodeId) {
await _dropService(drag, overNodeId, topologyId, nodes, topoStatus, requestAddService, editor, setNodes, flashErr);
}
},
[api, archetypes, editor, flashErr, nets, nodes, topologyId, topoStatus, requestAddService],
);
/* ── Cross-net reparent via node drag (detach + attach edge) ─── */
const onReparent = useCallback(async (nodeId: string, fromNetId: string, toNetId: string) => {
if (!topologyId) return;
try {
const { data: detail } = await axios.get(`/topologies/${topologyId}`);
const existingEdge = (detail.edges ?? []).find(
(e: { decky_uuid: string; lan_id: string; id: string }) =>
e.decky_uuid === nodeId && e.lan_id === fromNetId,
);
const node = nodes.find((n) => n.id === nodeId);
const fromNet = nets.find((n) => n.id === fromNetId);
const toNet = nets.find((n) => n.id === toNetId);
const nodeName = node?.kind === 'decky' ? node.name : '';
if (existingEdge) {
await editor.detachEdge(topologyId, existingEdge.id, nodeName, fromNet?.name ?? '');
}
await editor.attachEdge(topologyId, { decky_uuid: nodeId, lan_id: toNetId }, nodeName, toNet?.name ?? '');
} catch (err) {
flashErr(err, 'reparent failed');
}
}, [editor, flashErr, nets, nodes, topologyId]);
/* Port→port edges:
* - Same-LAN: visual-only (no bridge to create).
* - Cross-LAN: promote the source decky to multi-home into the
* target LAN via attachEdge. The resulting viz edge carries a
* backendEdgeId so removeEdge can detach it later. Observed
* entities (attacker-pool) are read-only and never bridge. */
const onAddEdge = useCallback(async (fromId: string, toId: string) => {
const fromNode = nodes.find((n) => n.id === fromId);
const toNode = nodes.find((n) => n.id === toId);
if (!fromNode || !toNode) return;
if (fromNode.kind === 'observed' || toNode.kind === 'observed') return;
const dup = edges.some((e) =>
(e.from === fromId && e.to === toId) || (e.from === toId && e.to === fromId),
);
if (dup) return;
const sameLan = fromNode.netId === toNode.netId;
if (sameLan || !topologyId) {
const id = `viz-${fromId}-${toId}-${Date.now()}`;
setEdges((prev) => [...prev, { id, from: fromId, to: toId, traffic: 'active' as const }]);
return;
}
const targetNet = nets.find((n) => n.id === toNode.netId);
if (!targetNet) return;
const fromName = fromNode.kind === 'decky' ? fromNode.name : '';
try {
const res = await editor.attachEdge(
topologyId,
{ decky_uuid: fromId, lan_id: toNode.netId, is_bridge: true },
fromName,
targetNet.name,
);
const backendEdgeId = res.kind === 'applied' ? res.data.id : `enqueued:${res.mutationId}`;
const id = `viz-${fromId}-${toId}-${Date.now()}`;
setEdges((prev) => [
...prev,
{ id, from: fromId, to: toId, traffic: 'active' as const, backendEdgeId },
]);
pushToast({
text: `BRIDGED ${fromName.toUpperCase()}${targetNet.label.toUpperCase()}`,
tone: 'violet',
icon: 'terminal',
});
} catch (err) {
flashErr(err, 'bridge failed');
}
}, [edges, editor, flashErr, nets, nodes, pushToast, topologyId]);
const interaction = useMazeInteraction({
nets, nodes, setNets, setNodes, canvasRef,
onPaletteDrop, onReparent, onAddEdge,
});
const removeNet = async (id: string) => {
const net = nets.find((n) => n.id === id);
if (!net || net.kind === 'internet') return;
/* Cascade delete members first — backend will otherwise 400 on orphan risk. */
const members = nodes.filter((n) => n.netId === id && n.kind === 'decky');
try {
for (const m of members) {
const mName = m.kind === 'decky' ? m.name : '';
await editor.deleteDecky(topologyId, m.id, mName);
}
await editor.deleteLan(topologyId, id, net.name);
setNets((p) => p.filter((n) => n.id !== id));
setNodes((p) => p.filter((n) => n.netId !== id));
setEdges((p) => p.filter((e) => {
const a = nodes.find((x) => x.id === e.from)?.netId;
const b = nodes.find((x) => x.id === e.to)?.netId;
return a !== id && b !== id;
}));
setSelection(null);
} catch (err) {
flashErr(err, 'delete network failed');
}
};
const removeNode = async (id: string) => {
const node = nodes.find((n) => n.id === id);
if (!node || node.kind === 'observed') return;
if (node.kind === 'decky' && node.decky_config?.forwards_l3) return;
try {
await editor.deleteDecky(topologyId, id, node.kind === 'decky' ? node.name : '');
setNodes((p) => p.filter((n) => n.id !== id));
setEdges((p) => p.filter((e) => e.from !== id && e.to !== id));
setSelection(null);
} catch (err) {
flashErr(err, 'delete decky failed');
}
};
const removeEdge = async (id: string) => {
const edge = edges.find((e) => e.id === id);
if (!edge) return;
/* Viz-only edges (same-LAN, pre-bridge era, or attach still in
* flight without a backing id) just drop from local state. */
if (!edge.backendEdgeId || !topologyId) {
setEdges((p) => p.filter((e) => e.id !== id));
setSelection(null);
return;
}
/* Cross-LAN bridge: detach the membership edge before removing
* the viz edge. Look the names up from the endpoints so the live
* mutation path has what it needs. */
const fromNode = nodes.find((n) => n.id === edge.from);
const toNode = nodes.find((n) => n.id === edge.to);
const targetNet = toNode ? nets.find((n) => n.id === toNode.netId) : undefined;
const fromName = fromNode?.kind === 'decky' ? fromNode.name : '';
const lanName = targetNet?.name ?? '';
try {
await editor.detachEdge(topologyId, edge.backendEdgeId, fromName, lanName);
setEdges((p) => p.filter((e) => e.id !== id));
setSelection(null);
} catch (err) {
flashErr(err, 'unbridge failed');
}
};
const duplicateNode = async (id: string) => {
const n = nodes.find((x) => x.id === id);
if (!n || n.kind !== 'decky') return;
const name = `${n.name.replace(/-[0-9a-f]{4}$/, '')}-${tempIdSuffix()}`;
try {
const parentNet = nets.find((net) => net.id === n.netId);
const dRes = await editor.addDeckyToLan(
topologyId,
{ name, services: [...n.services], x: n.x + 24, y: n.y + 24,
decky_config: { archetype: n.archetype } },
n.netId, parentNet?.name ?? '',
);
if (dRes.kind !== 'applied') return;
const decky = dRes.data;
const copy: DeckyNode = {
kind: 'decky', id: decky.uuid, netId: n.netId, name: decky.name,
archetype: n.archetype, services: [...n.services], status: 'idle',
x: n.x + 24, y: n.y + 24,
};
setNodes((p) => [...p, copy]);
} catch (err) {
flashErr(err, 'duplicate failed');
}
};
const removeServiceFromNode = async (id: string, slug: string) => {
const n = nodes.find((x) => x.id === id);
if (!n || n.kind !== 'decky' || !n.services.includes(slug)) return;
// Same routing rule as the palette drop: active/degraded topologies
// hit the live W3 endpoint so the chip disappears immediately and
// the container stops; pending topologies queue through the
// design-time mutator.
const live = topoStatus === 'active' || topoStatus === 'degraded';
if (live) {
try {
await liveRemoveService(n.name, slug);
setSelection(null);
} catch (err) {
flashErr(err, 'remove service failed');
}
return;
}
const nextServices = n.services.filter((s) => s !== slug);
try {
const r = await editor.updateDecky(topologyId, id, n.name, { services: nextServices });
if (r.kind !== 'applied') return;
setNodes((p) => p.map((x) => x.id === id && x.kind === 'decky'
? { ...x, services: nextServices } : x));
setSelection(null);
} catch (err) {
flashErr(err, 'remove service failed');
}
};
const addServiceToNode = async (id: string, slug: string) => {
const n = nodes.find((x) => x.id === id);
if (!n || n.kind !== 'decky' || n.services.includes(slug)) return;
const nextServices = [...n.services, slug];
try {
const r = await editor.updateDecky(topologyId, id, n.name, { services: nextServices });
if (r.kind !== 'applied') return;
setNodes((p) => p.map((x) => x.id === id && x.kind === 'decky'
? { ...x, services: nextServices } : x));
} catch (err) {
flashErr(err, 'add service failed');
}
};
// Load + SSE + deploy + flashErr live in useTopologyData (above).
const ctx = useMazeContextMenu({
nets, nodes, services, archetypes, topologyId,
setSelection, setNodes,
canvasRef, pan: interaction.pan,
editor, flashErr, onPaletteDrop,
removeNet, removeNode, removeEdge, duplicateNode, addServiceToNode,
});
const onNodeContextMenu = ctx.onNodeContextMenu;
const onNetContextMenu = ctx.onNetContextMenu;
const onEdgeContextMenu = ctx.onEdgeContextMenu;
const onCanvasContextMenu = ctx.onCanvasContextMenu;
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') setSelection(null);
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, []);
const canDeploy = topoStatus === 'pending' && nets.length > 0;
const deckyNodes = nodes.filter((n) => n.kind === 'decky');
const runningDeckies = deckyNodes.filter((n) => n.status === 'active').length;
return (
<div className="maze-page">
<div className="maze-page-header">
<div>
<h1>MAZENET · {topoName || topologyId}</h1>
<div className="maze-page-sub">
NETWORK OF NETWORKS · {topoStatus.toUpperCase()} · v{topoVersion} ·{' '}
HOST:{' '}
{topoMode === 'agent' && topoTargetHost ? (
<span title={topoTargetHost}>
<Server size={11} style={{ marginRight: 3, verticalAlign: '-1px' }} />
{hostsByUuid.get(topoTargetHost)?.name ?? topoTargetHost.slice(0, 8)}
</span>
) : (
<span>MASTER</span>
)}
{' · '}
{nets.length} NETS · {nodes.length} NODES · {edges.length} PATHS ·{' '}
{runningDeckies}/{deckyNodes.length} DECKIES RUNNING
{streamEnabled && (
<span className="alert-text" style={{ color: streamLive ? undefined : 'var(--fg-dim)' }}>
{' '}· {streamLive ? 'LIVE' : 'CONNECTING…'}
</span>
)}
{loadErr && <span className="alert-text"> · {loadErr}</span>}
{actionErr && <span className="alert-text"> · {actionErr}</span>}
{commitErr && (
<span className="alert-text"> · UPDATE FAILED: {commitErr}
<button
type="button"
className="maze-btn ghost"
style={{ marginLeft: 6, padding: '0 6px' }}
onClick={clearCommitErr}
title="Dismiss"
></button>
</span>
)}
</div>
</div>
<div className="maze-page-actions">
<button type="button" className="maze-btn ghost" onClick={() => navigate('/mazenet')}>
<ArrowLeft size={12} /> TOPOLOGIES
</button>
<button type="button" className="maze-btn ghost" onClick={() => setPaletteOpen((o) => !o)}>
{paletteOpen ? <PanelLeftClose size={12} /> : <PanelLeftOpen size={12} />} SERVICE FLEET
</button>
<button type="button" className="maze-btn ghost" onClick={() => setInspectorOpen((o) => !o)}>
{inspectorOpen ? <PanelRightClose size={12} /> : <PanelRightOpen size={12} />} INSPECTOR
</button>
<button
type="button"
className="maze-btn ghost"
onClick={toggleFullscreen}
title={fullscreen ? 'Exit fullscreen (Esc)' : 'Fullscreen canvas'}
>
{fullscreen ? <Minimize2 size={12} /> : <Maximize2 size={12} />}
{fullscreen ? ' EXIT FULL' : ' FULLSCREEN'}
</button>
<button type="button" className="maze-btn ghost" onClick={refetch} title="Revert local state to server">
<RotateCcw size={12} /> REFRESH
</button>
<button
type="button"
className="maze-btn ghost"
onClick={() => navigate(`/topologies/${topologyId}/personas`)}
disabled={!topologyId}
title="Edit email personas for this topology"
>
<Mail size={12} /> PERSONAS
</button>
<button
type="button"
className="maze-btn"
disabled={!canDeploy || deploying}
onClick={onDeploy}
title={canDeploy ? 'Deploy topology' : 'Deploy requires pending status + at least one network'}
>
<UploadCloud size={12} /> {deploying ? 'DEPLOYING…' : 'DEPLOY'}
</button>
</div>
</div>
<div
className="maze-shell"
style={{
gridTemplateColumns: `${paletteOpen ? '240px' : '0px'} 1fr ${inspectorOpen ? '320px' : '0px'}`,
}}
>
<Palette
services={services}
archetypes={archetypes}
startPaletteDrag={interaction.startPaletteDrag}
className={paletteOpen ? '' : 'collapsed'}
/>
<Canvas
ref={canvasRef}
nets={nets}
nodes={nodes}
edges={edges}
deployed={topoStatus === 'active' || topoStatus === 'degraded'}
selection={selection}
setSelection={setSelection}
pan={interaction.pan}
zoom={interaction.zoom}
dropTargetId={interaction.dropTargetId}
dragging={interaction.dragging}
edgeDraw={interaction.edgeDraw}
onCanvasMouseDown={interaction.onCanvasMouseDown}
onNodeMouseDown={interaction.onNodeMouseDown}
onNetMouseDown={interaction.onNetMouseDown}
onNetResizeMouseDown={interaction.onNetResizeMouseDown}
onPortMouseDown={interaction.onPortMouseDown}
onNodeContextMenu={onNodeContextMenu}
onNetContextMenu={onNetContextMenu}
onEdgeContextMenu={onEdgeContextMenu}
onCanvasContextMenu={onCanvasContextMenu}
onResetView={interaction.resetPan}
onAutoLayout={() => pushToast({ text: 'AUTO-LAYOUT COMING SOON', tone: 'violet', icon: 'info' })}
onZoomIn={() => interaction.zoomBy(1.2)}
onZoomOut={() => interaction.zoomBy(1 / 1.2)}
sseConnected={streamLive}
lastEventAt={lastEventAt}
onSelectService={(nodeId, slug) => setSelection({ type: 'service', id: slug, nodeId })}
panLayerRef={interaction.panLayerRef}
gridPatternRef={interaction.gridPatternRef}
/>
{ctx.ctxMenu && (
<ContextMenu x={ctx.ctxMenu.x} y={ctx.ctxMenu.y} items={ctx.ctxMenu.items} onClose={ctx.closeMenu} />
)}
{interaction.paletteDrag && (
<div
className="palette-ghost"
style={{ left: interaction.paletteDrag.clientX + 8, top: interaction.paletteDrag.clientY + 8 }}
>
{interaction.paletteDrag.label}
</div>
)}
<Inspector
selection={selection}
setSelection={setSelection}
nets={nets}
nodes={nodes}
edges={edges}
topologyId={topologyId || undefined}
topologyStatus={topoStatus}
onClose={() => setInspectorOpen(false)}
onDeleteNet={removeNet}
onDeleteNode={removeNode}
onDeleteEdge={removeEdge}
onRemoveService={removeServiceFromNode}
availableServices={serviceRegistry.perDecky}
onLiveAddService={requestAddService}
onLiveRemoveService={liveRemoveService}
onToggleGateway={toggleGateway}
onLiveTarpitEnable={async (nodeName, ports, delayMs) => {
await axios.post(
`/topologies/${encodeURIComponent(topologyId)}/deckies/${encodeURIComponent(nodeName)}/tarpit`,
{ ports, delay_ms: delayMs },
);
pushToast({ text: `TARPIT ON · ${nodeName.toUpperCase()} · ${ports.join(',')} / ${delayMs >= 1000 ? `${delayMs / 1000}s` : `${delayMs}ms`}`, tone: 'matrix', icon: 'shield' });
}}
onLiveTarpitDisable={async (nodeName) => {
await axios.delete(
`/topologies/${encodeURIComponent(topologyId)}/deckies/${encodeURIComponent(nodeName)}/tarpit`,
);
pushToast({ text: `TARPIT OFF · ${nodeName.toUpperCase()}`, tone: 'matrix', icon: 'shield' });
}}
onAddDecky={(netId) => {
const net = nets.find((n) => n.id === netId);
if (!net) return;
onPaletteDrop(
{ kind: 'archetype', slug: archetypes[0]?.slug ?? 'deaddeck',
services: archetypes[0]?.services.slice(0, 2) ?? [],
label: archetypes[0]?.name ?? 'DECKY',
clientX: 0, clientY: 0 },
{ x: net.x + 40, y: net.y + 60 }, netId, null,
);
}}
className={inspectorOpen ? '' : 'collapsed'}
/>
</div>
<AddServiceConfigModal
pending={pendingAddSvc}
onCancel={() => setPendingAddSvc(null)}
onConfirm={confirmAddService}
/>
</div>
);
};
export default MazeNET;