Live MazeNET edits fired their mutations fire-and-forget: each canvas
action enqueued immediately and never awaited the result. Two failures
followed from that:
- expected_version is bumped at ENQUEUE (not at apply), so two ops fired
back-to-back raced — the second carried a stale version and 409'd.
Edits only worked when hand-paced (an SSE refetch landed between them).
- A failed mutation degrades the topology, but the only signal was a 4s
toast, so the user saw DEGRADED with no cause.
useTopologyEditor now routes every live op through a serialized submit
queue: one enqueue in flight at a time (submission order preserved), an
optimistic expected_version cursor advanced per enqueue so back-to-back
ops (e.g. reparent's detach+attach) don't need a refetch between them,
and each mutation awaited to a terminal state. A 'failed' row throws
MutationFailedError, which the page pins as a persistent UPDATE FAILED
banner instead of a vanishing toast.
Slice 1 of the live-edit rework; stage+UPDATE-button batching and louder
backend materialisation reporting to follow.
Replaces LICENSE (GPLv3 -> AGPLv3) and prepends
`SPDX-License-Identifier: AGPL-3.0-or-later` to every source file
across decnet/, decnet_web/, tests/, scripts/, and tools/.
Rationale: closes the GPLv3 ASP loophole so any party operating a
modified DECNET as a network service must offer their modified
source. Personal copyright (Samuel Paschuan) + inbound=outbound
contributions make a future unilateral relicense infeasible.
- LICENSE: full AGPL-3.0 text (gnu.org/licenses/agpl-3.0.txt)
- COPYRIGHT: project copyright notice
- tools/add_spdx_headers.py: idempotent header injector
(shebang- and PEP 263-aware)
Touches 1565 source files (.py, .ts, .tsx, .js, .jsx, .css, .sh).
No behavior change; comments only.
Final integration step. The MazeNET page shell is now a thinner
composition of the existing module-level hooks (useMazeApi,
useMazeInteraction, useTopologyEditor, useTopologyStream,
useLayoutPersistor) PLUS the three new ones from this phase
(useFullscreenMode, useTopologyData, useMazeContextMenu).
- MazeNET.tsx: 980 -> 715 LOC. The fullscreen + body-class
effects, the topology hydrate / SSE stream / deploy /
flashErr plumbing, and the four context-menu builders are
all gone from the shell.
- Page still owns the per-operation editor callbacks
(removeNet/Node/Edge, duplicateNode, addServiceToNode, etc.)
because they need direct access to setNodes/setEdges/setNets
for optimistic patches alongside their REST calls — those
setters are exposed by useTopologyData for that reason.
Coverage floor bumped after the phase:
lines 17 -> 19
functions 15 -> 17
branches 13 -> 14
statements 16 -> 18
Phase 5 final scoreboard: 37 test files, 172 tests, all green.
Lift the four fullscreen-related side-effects off the page shell.
The hook owns:
1. body class toggle so page CSS can hide its chrome
2. browser fullscreen API request/exit (failures ignored)
3. fullscreenchange listener so F11/Esc from outside our button
keeps internal state in sync
4. Esc keystroke handler
Returns { fullscreen, setFullscreen, toggle }.
- New MazeNET/useFullscreenMode.ts
- useFullscreenMode.test.ts (jsdom) covers initial toggle, body
class lifecycle, Esc-to-exit, and unmount cleanup.
- MazeNET.tsx loses ~30 LOC of inline state + effects.
ApiError: defined once in utils/api.ts, replaces 9 ad-hoc anonymous casts
across MazeNET, Inspector, DeckyFleet, SwarmHosts, Webhooks, PersonaGeneration,
ServiceConfigFields, CanaryTokens.
hex4 renamed to tempIdSuffix — the name now matches the comment that already
explained its purpose.
NET_GRID_{W,H,GAP,COLS} extracted from inline magic numbers to module-level
constants in MazeNET.tsx.
onPaletteDrop (130-line useCallback) split into three module-level handlers
(_dropNetwork, _dropArchetype, _dropService); the callback becomes a 10-line
router.
- DeckyServiceAddRequest gains an optional `config: dict` field, validated
against the service's config_schema before any state mutation (400 on
bad type, no half-written rows).
- Engine: add_service threads `config` into _add_topology_service /
_add_fleet_service, persisting validated cfg to decky_config.service_config
BEFORE compose regen so the first `up -d --build` materialises the env on
the new container. No follow-up apply needed.
- Frontend: shared AddServiceConfigModal — same wizard accordion shape, used by:
* DeckyCard's ADD SERVICE picker (Fleet & MazeNET inspectors via shared component)
* MazeNET Inspector's ADD SERVICE picker
* MazeNET palette drag-drop onto a deployed decky
Empty-schema services short-circuit to a one-click add (no modal flash).
Operator can cancel; errors surface in the modal.
- Tests: add_service config plumbing — persist, drop unknown keys, 400-equivalent
on bad types, back-compat empty-config.
- Drive-by: fix stale repo-method names in test_services_live.py
(create_topology_decky → add_topology_decky, get_topology_decky → list+pick helper,
service.added → service_added topic).
ServiceConfigForm.tsx fetches /topologies/services/{slug}/schema and renders
typed inputs (string/password/int/bool/textarea/enum) with reveal toggles for
secrets. SAVE persists via PUT (no restart); APPLY persists + force-recreates
the service container after a confirm dialog (matches the forwards_l3 pattern).
Mounts:
- DeckyFleet DeckyCard: clicking a service tag toggles the form below the
EXPOSED row, gated on liveServicesEnabled (admin + non-swarm).
- MazeNET Inspector: renders the form above REMOVE SERVICE when a service
is selected on a non-observed decky.
UI test plan is manual — no jsdom test infra in decnet_web yet.
W5's apply_update_decky now accepts a forwards_l3 flip on a live
topology only when payload['force'] is true (the unforced flip raises
MutationError to keep half-thinking operators from killing
in-container state). Until this commit there was no UI surface that
could even submit such a flip.
Inspector grows a 'PROMOTE TO GATEWAY' / 'DEMOTE GATEWAY' button when
a (non-observed) decky is selected. The handler:
* On pending topologies → submits via editor.updateDecky immediately.
No confirm dialog; no live containers to disturb.
* On active/degraded topologies → window.confirm() explaining the
destructive base recreate ('In-container state is lost; active
sessions to it drop'), then submits with extras.force=true.
useTopologyEditor.updateDecky grows an optional extras arg that
threads force: true into the queued mutation payload. The pending
CRUD path ignores it (no force needed when no containers exist).
MazeNET.tsx wires a toggleGateway callback that handles the
optimistic local state update, surfaces an enqueue toast on the
active path, and lets the SSE forwarder reconcile when
mutation.applied lands.
Bus topic segments are NATS-style tokens and the validator at
bus/topics.py:402 rejects '.', '*', '>', whitespace. My W3 constants
'service.added' / 'service.removed' tripped this on every live
add/remove call:
ValueError: topic segment 'service.added' may not contain '.', ...
Renamed both to underscore form: DECKY_SERVICE_ADDED = 'service_added'.
Aligned the SSE forwarder's name mapping (decky.<name>.service_added →
SSE event 'decky.service_added') and the frontend's
useTopologyStream listener + MazeNET.tsx event handler. Also updated
the wiki entry with a note about the underscore.
When topoStatus is active/degraded, editor.updateDecky enqueues into
the mutator queue and returns {kind:'enqueued'}. The palette-drop
handler then short-circuits on that and never updates local state, so
a service dragged onto a deployed decky just vanishes — what ANTI saw
as 'no way to APPLY'.
Same gap on the design-time 'REMOVE SERVICE' button in the Inspector's
service detail panel: enqueue + no local update = chip stays.
Both now route through liveAddService / liveRemoveService when the
topology is active, hitting POST/DELETE /topologies/{id}/deckies/{name}/services
directly and patching local state from the response. Pending
topologies still queue through the mutator (correct: no live
containers to mutate).
Hoisted serviceRegistry / liveAddService / liveRemoveService above
the palette-drop callback so the deps array doesn't trip the const
TDZ at render time.
The /topologies/{id}/events SSE proxy now subscribes to two bus
patterns concurrently and merges them through a bounded asyncio.Queue:
* topology.{id}.> — lifecycle (status, mutation.*) — unchanged.
* decky.> — per-decky events, filtered by payload.topology_id
so a fleet decky sharing a name with a topology
decky doesn't leak across.
_sse_name_for routes 'decky.<name>.service.added' to the SSE event
name 'decky.service.added' (kept the prefix so the frontend doesn't
collide with topology lifecycle events that share leaf names like
'status').
useTopologyStream surfaces the two new event names; MazeNET.tsx's
onStreamEvent optimistically patches the matching node's services
list so a second tab reflects shape changes without a refetch.
When the topology is active/degraded the Inspector switches services
chips into live controls: each chip gets a × button that DELETEs to
the W3 endpoint, and a dashed '+ ADD' chip opens a typeahead picker
fed by useServiceRegistry().perDecky.
Pending topologies still use the existing design-time path
(onRemoveService → editor.updateDecky); the Inspector picks based on
topologyStatus, so an operator never accidentally hits a live API
call against a topology that isn't deployed yet.
The mutation handlers in MazeNET.tsx hit POST/DELETE
/api/v1/topologies/{id}/deckies/{name}/services{,/svc} and
optimistically apply the response's services list to local state.
Cross-tab reconciliation rides on the SSE forwarder shipped in the
follow-up commit.