Files
DECNET/decnet_web/src/components/AttackerDetail.behaviour_panel.test.tsx
anti 5253b32319 feat(decnet_web/AttackerDetail): attribution state badges (Phase 6)
Per-primitive state badge rendered next to each value in the
Behavioural Primitives panel. Five-state vocabulary, frozen, mirrors
decnet/correlation/attribution/aggregate.py:

  * STABLE      — green, low-key
  * DRIFTING    — amber, draws the eye
  * CONFLICTED  — red
  * MULTI-ACTOR — purple, loudest (cross-primitive escalation lives
                  in attribution.multi_actor_suspected, not the
                  per-primitive badge)
  * UNKNOWN     — neutral border, no fill

Wiring:

* GET /api/v1/attackers/{id}/attribution on mount + on id change.
  Failures swallowed silently (the worker may be off in dev).
* useAttackerStream gains attribution.state_changed +
  attribution.multi_actor_suspected named events. The state-changed
  handler merges by primitive and locks last_change_ts when the
  state did not actually flip (defensive — backend already gates
  these on transition, but a future relaxation shouldn't lie about
  "stable since X" on the badge tooltip).
* multi_actor_suspected is wired but unused by the badges; the
  per-primitive multi_actor signal already shows on each contributing
  primitive. The handler is in place so a future "two operators
  detected" banner has a live source.

Vitest: 4 new tests (badge renders only for mapped primitives, all
five states render with distinct labels, no badge when prop omitted)
on top of the existing 4. 7 of 7 pass; tsc + vite build clean.
2026-05-09 02:28:11 -04:00

6.0 KiB