Per-primitive state badge rendered next to each value in the
Behavioural Primitives panel. Five-state vocabulary, frozen, mirrors
decnet/correlation/attribution/aggregate.py:
* STABLE — green, low-key
* DRIFTING — amber, draws the eye
* CONFLICTED — red
* MULTI-ACTOR — purple, loudest (cross-primitive escalation lives
in attribution.multi_actor_suspected, not the
per-primitive badge)
* UNKNOWN — neutral border, no fill
Wiring:
* GET /api/v1/attackers/{id}/attribution on mount + on id change.
Failures swallowed silently (the worker may be off in dev).
* useAttackerStream gains attribution.state_changed +
attribution.multi_actor_suspected named events. The state-changed
handler merges by primitive and locks last_change_ts when the
state did not actually flip (defensive — backend already gates
these on transition, but a future relaxation shouldn't lie about
"stable since X" on the badge tooltip).
* multi_actor_suspected is wired but unused by the badges; the
per-primitive multi_actor signal already shows on each contributing
primitive. The handler is in place so a future "two operators
detected" banner has a live source.
Vitest: 4 new tests (badge renders only for mapped primitives, all
five states render with distinct labels, no badge when prop omitted)
on top of the existing 4. 7 of 7 pass; tsc + vite build clean.
6.0 KiB
6.0 KiB