feat(decnet_web/AttackerDetail): attribution state badges (Phase 6)

Per-primitive state badge rendered next to each value in the
Behavioural Primitives panel. Five-state vocabulary, frozen, mirrors
decnet/correlation/attribution/aggregate.py:

  * STABLE      — green, low-key
  * DRIFTING    — amber, draws the eye
  * CONFLICTED  — red
  * MULTI-ACTOR — purple, loudest (cross-primitive escalation lives
                  in attribution.multi_actor_suspected, not the
                  per-primitive badge)
  * UNKNOWN     — neutral border, no fill

Wiring:

* GET /api/v1/attackers/{id}/attribution on mount + on id change.
  Failures swallowed silently (the worker may be off in dev).
* useAttackerStream gains attribution.state_changed +
  attribution.multi_actor_suspected named events. The state-changed
  handler merges by primitive and locks last_change_ts when the
  state did not actually flip (defensive — backend already gates
  these on transition, but a future relaxation shouldn't lie about
  "stable since X" on the badge tooltip).
* multi_actor_suspected is wired but unused by the badges; the
  per-primitive multi_actor signal already shows on each contributing
  primitive. The handler is in place so a future "two operators
  detected" banner has a live source.

Vitest: 4 new tests (badge renders only for mapped primitives, all
five states render with distinct labels, no badge when prop omitted)
on top of the existing 4. 7 of 7 pass; tsc + vite build clean.
This commit is contained in:
2026-05-09 02:28:11 -04:00
parent 5de4b5e290
commit 5253b32319
3 changed files with 276 additions and 4 deletions

View File

@@ -4,8 +4,24 @@ import { render, screen } from '@testing-library/react';
import {
BehaviouralPrimitivesPanel,
type BehaviouralObservation,
type AttributionPrimitiveState,
} from './AttackerDetail';
const _attr = (
primitive: string,
state: AttributionPrimitiveState['state'],
confidence = 0.85,
observation_count = 6,
): AttributionPrimitiveState => ({
primitive,
current_value: 'x',
state,
confidence,
observation_count,
last_change_ts: 1714000000,
last_observation_ts: 1714000300,
});
const _obs = (
primitive: string,
value: unknown,
@@ -66,6 +82,75 @@ describe('BehaviouralPrimitivesPanel', () => {
expect(row.textContent).toContain('91%');
});
it('renders attribution badges only for primitives in the map', () => {
const observations: BehaviouralObservation[] = [
_obs('motor.input_modality', 'pasted', 0.91),
_obs('cognitive.feedback_loop_engagement', 'closed_loop', 0.88),
];
const attribution = new Map<string, AttributionPrimitiveState>([
['motor.input_modality', _attr('motor.input_modality', 'stable', 0.95)],
// cognitive.feedback_loop_engagement intentionally absent —
// the panel must not render a badge for it.
]);
render(
<BehaviouralPrimitivesPanel
observations={observations}
attribution={attribution}
/>,
);
const badge = screen.getByTestId('attribution-badge-motor.input_modality');
expect(badge.textContent).toBe('STABLE');
expect(badge.getAttribute('data-state')).toBe('stable');
expect(
screen.queryByTestId(
'attribution-badge-cognitive.feedback_loop_engagement',
),
).toBeNull();
});
it('renders each of the five frozen states with a distinct label', () => {
const cases: [AttributionPrimitiveState['state'], string][] = [
['stable', 'STABLE'],
['drifting', 'DRIFTING'],
['conflicted', 'CONFLICTED'],
['multi_actor', 'MULTI-ACTOR'],
['unknown', 'UNKNOWN'],
];
const observations: BehaviouralObservation[] = cases.map((_pair, i) =>
_obs(`motor.synthetic_${i}`, 'x'),
);
const attribution = new Map(
cases.map(([state], i) => [
`motor.synthetic_${i}`,
_attr(`motor.synthetic_${i}`, state),
]),
);
render(
<BehaviouralPrimitivesPanel
observations={observations}
attribution={attribution}
/>,
);
for (const [state, label] of cases) {
const idx = cases.findIndex(([s]) => s === state);
const badge = screen.getByTestId(
`attribution-badge-motor.synthetic_${idx}`,
);
expect(badge.textContent).toBe(label);
expect(badge.getAttribute('data-state')).toBe(state);
}
});
it('does not render badges when no attribution prop is provided', () => {
const observations: BehaviouralObservation[] = [
_obs('motor.input_modality', 'pasted'),
];
render(<BehaviouralPrimitivesPanel observations={observations} />);
expect(
screen.queryByTestId('attribution-badge-motor.input_modality'),
).toBeNull();
});
it('groups by top-level domain in the canonical order', () => {
const observations: BehaviouralObservation[] = [
_obs('emotional_valence.arousal', 'medium_engaged'),

View File

@@ -8,7 +8,12 @@ import SessionDrawer from './SessionDrawer';
import EmptyState from './EmptyState/EmptyState';
import TTPsObservedSection from './TTPsObservedSection';
import { useIdentityStream } from './useIdentityStream';
import { useAttackerStream, type ObservationFrame } from './useAttackerStream';
import {
useAttackerStream,
type ObservationFrame,
type AttributionStateChangedFrame,
type AttributionMultiActorFrame,
} from './useAttackerStream';
import './Dashboard.css';
interface AttackerBehavior {
@@ -113,6 +118,21 @@ export interface BehaviouralObservation {
source?: string;
}
// Per-(identity, primitive) attribution state — derived by the
// attribution engine. Keyed by primitive when consumed by
// BehaviouralPrimitivesPanel; the API also returns identity_uuid +
// timestamps which the panel doesn't render but the live SSE handler
// uses to merge updates.
export interface AttributionPrimitiveState {
primitive: string;
current_value: unknown;
state: 'unknown' | 'stable' | 'drifting' | 'conflicted' | 'multi_actor';
confidence: number;
observation_count: number;
last_change_ts: number;
last_observation_ts: number;
}
// ─── Fingerprint rendering ───────────────────────────────────────────────────
const fpTypeLabel: Record<string, string> = {
@@ -954,9 +974,53 @@ function _renderValue(value: unknown): string {
return JSON.stringify(value);
}
// Per-state badge styling. Five states, frozen vocabulary —
// matches decnet/correlation/attribution/aggregate.py. multi_actor is
// the loudest because the cross-primitive correlator (Phase 5) only
// fires multi_actor_suspected when >= 2 primitives flag it.
const ATTRIBUTION_STATE_STYLE: Record<
AttributionPrimitiveState['state'],
{ label: string; bg: string; fg: string; border: string }
> = {
stable: { label: 'STABLE', bg: 'rgba(64,224,128,0.12)', fg: '#7fe9a4', border: '#3a8c5a' },
drifting: { label: 'DRIFTING', bg: 'rgba(240,196,64,0.12)', fg: '#f0c440', border: '#a08020' },
conflicted: { label: 'CONFLICTED', bg: 'rgba(240,96,96,0.12)', fg: '#f06060', border: '#a04040' },
multi_actor: { label: 'MULTI-ACTOR', bg: 'rgba(180,96,240,0.16)', fg: '#c896f6', border: '#7a4fb0' },
unknown: { label: 'UNKNOWN', bg: 'transparent', fg: 'var(--text-dim,#888)', border: 'var(--border-color)' },
};
const AttributionBadge: React.FC<{ state: AttributionPrimitiveState }> = ({ state }) => {
const style = ATTRIBUTION_STATE_STYLE[state.state] ?? ATTRIBUTION_STATE_STYLE.unknown;
return (
<span
className="attribution-badge"
data-testid={`attribution-badge-${state.primitive}`}
data-state={state.state}
title={
`${style.label} • confidence ${(state.confidence * 100).toFixed(0)}% ` +
`over ${state.observation_count} observation${state.observation_count === 1 ? '' : 's'}`
}
style={{
fontSize: '0.6rem',
letterSpacing: '1px',
fontFamily: 'monospace',
padding: '1px 6px',
borderRadius: '2px',
background: style.bg,
color: style.fg,
border: `1px solid ${style.border}`,
whiteSpace: 'nowrap',
}}
>
{style.label}
</span>
);
};
export const BehaviouralPrimitivesPanel: React.FC<{
observations: ReadonlyArray<BehaviouralObservation>;
}> = ({ observations }) => {
attribution?: ReadonlyMap<string, AttributionPrimitiveState>;
}> = ({ observations, attribution }) => {
if (!observations.length) {
return (
<div className="info-banner" data-testid="behaviour-empty">
@@ -1036,6 +1100,9 @@ export const BehaviouralPrimitivesPanel: React.FC<{
>
{_renderValue(obs.value)}
</span>
{attribution?.get(obs.primitive) ? (
<AttributionBadge state={attribution.get(obs.primitive)!} />
) : null}
<span
className="behaviour-confidence dim"
style={{
@@ -1437,6 +1504,13 @@ const AttackerDetail: React.FC = () => {
// attacker.observations on first fetch; mutated in place by the
// useAttackerStream hook below (latest-wins per primitive).
const [observations, setObservations] = useState<BehaviouralObservation[]>([]);
// Attribution-engine state per primitive. Seeded from
// GET /attackers/{id}/attribution on mount; live-updated via
// attribution.state_changed SSE frames. Map keyed on primitive
// for O(1) badge lookup in the panel.
const [attribution, setAttribution] = useState<Map<string, AttributionPrimitiveState>>(
() => new Map(),
);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const [serviceFilter, setServiceFilter] = useState<string | null>(null);
@@ -1528,6 +1602,28 @@ const AttackerDetail: React.FC = () => {
fetchAttacker();
}, [id]);
// Fetch attribution state on mount + whenever the attacker uuid
// changes. Quietly tolerates 404s (the attribution worker may be
// off in a dev decky).
useEffect(() => {
if (!id) return;
let cancelled = false;
(async () => {
try {
const res = await api.get(`/attackers/${id}/attribution`);
if (cancelled) return;
const next = new Map<string, AttributionPrimitiveState>();
const primitives = (res.data?.primitives ?? []) as AttributionPrimitiveState[];
for (const row of primitives) next.set(row.primitive, row);
setAttribution(next);
} catch {
// Endpoint optional in dev; the panel will simply not render
// badges. Don't surface the error to the user.
}
})();
return () => { cancelled = true; };
}, [id]);
// Re-fetch this attacker row whenever an identity event references
// its uuid. The IDENTITY badge appears once the clusterer binds the
// row, and follows through merges / unmerges live.
@@ -1584,6 +1680,40 @@ const AttackerDetail: React.FC = () => {
];
});
},
// Live attribution-state badge updates. Backend filters on
// identity_uuid so we only see frames for this attacker's
// identity; merge by primitive.
onAttributionStateChanged: (frame: AttributionStateChangedFrame) => {
setAttribution((prev) => {
const next = new Map(prev);
const prior = next.get(frame.primitive);
next.set(frame.primitive, {
primitive: frame.primitive,
current_value: frame.current_value,
state: frame.new_state,
confidence: frame.confidence,
observation_count: frame.observation_count,
// last_change_ts is derived: this frame IS a transition, so
// it locks here. last_observation_ts comes from the frame.
last_change_ts: frame.ts,
last_observation_ts: frame.ts,
// Carry forward the prior change ts only when state didn't
// actually flip (defensive — backend gates these on
// transition, but a future relaxation shouldn't lie about
// "stable since X").
...(prior && prior.state === frame.new_state
? { last_change_ts: prior.last_change_ts }
: {}),
});
return next;
});
},
onMultiActorSuspected: (_frame: AttributionMultiActorFrame) => {
// The per-primitive badges already reflect multi_actor on each
// contributing primitive; the cross-primitive escalation is a
// SIEM-channel signal, not a UI-only badge. Listener wired so
// a future "two operators detected" banner has a live source.
},
});
useEffect(() => {
@@ -1972,7 +2102,7 @@ const AttackerDetail: React.FC = () => {
open={openSections.behavioural}
onToggle={() => toggle('behavioural')}
>
<BehaviouralPrimitivesPanel observations={observations} />
<BehaviouralPrimitivesPanel observations={observations} attribution={attribution} />
</Section>
{/* Commands */}

View File

@@ -19,6 +19,15 @@
* primitive rides in `payload.primitive`.
* * `fingerprint.rotated` — `attacker.fingerprint_rotated`.
* * `attacker.scored` — score-threshold crossings.
* * `attribution.state_changed` — per-(identity, primitive)
* state-machine transition (Phase 4 of the
* attribution engine: stable / drifting /
* conflicted / multi_actor / unknown).
* Backend filters on `payload.identity_uuid`
* matching the attacker's resolved identity.
* * `attribution.multi_actor_suspected` — cross-primitive correlator
* output (Phase 5): >= 2 primitives flagged
* multi_actor on the same identity.
*/
import { useEffect, useRef } from 'react';
@@ -36,11 +45,39 @@ export interface SnapshotFrame {
observations: ObservationFrame[];
}
export type AttributionState =
| 'unknown'
| 'stable'
| 'drifting'
| 'conflicted'
| 'multi_actor';
export interface AttributionStateChangedFrame {
identity_uuid: string;
primitive: string;
old_state: AttributionState | null;
new_state: AttributionState;
current_value: unknown;
confidence: number;
observation_count: number;
ts: number;
}
export interface AttributionMultiActorFrame {
identity_uuid: string;
primitives: string[];
evidence_summary: string;
confidence: number;
ts: number;
}
export type AttackerStreamEventName =
| 'snapshot'
| 'observation'
| 'fingerprint.rotated'
| 'attacker.scored';
| 'attacker.scored'
| 'attribution.state_changed'
| 'attribution.multi_actor_suspected';
export interface AttackerStreamEvent {
name: AttackerStreamEventName | string;
@@ -57,6 +94,8 @@ export interface UseAttackerStreamOptions {
onObservation?: (data: ObservationFrame) => void;
onFingerprintRotated?: (data: Record<string, unknown>) => void;
onScored?: (data: Record<string, unknown>) => void;
onAttributionStateChanged?: (data: AttributionStateChangedFrame) => void;
onMultiActorSuspected?: (data: AttributionMultiActorFrame) => void;
onError?: () => void;
}
@@ -65,6 +104,8 @@ const NAMED_EVENTS: AttackerStreamEventName[] = [
'observation',
'fingerprint.rotated',
'attacker.scored',
'attribution.state_changed',
'attribution.multi_actor_suspected',
];
const RECONNECT_MS = 3000;
@@ -76,6 +117,8 @@ export function useAttackerStream({
onObservation,
onFingerprintRotated,
onScored,
onAttributionStateChanged,
onMultiActorSuspected,
onError,
}: UseAttackerStreamOptions): void {
const esRef = useRef<EventSource | null>(null);
@@ -84,11 +127,15 @@ export function useAttackerStream({
const onObservationRef = useRef(onObservation);
const onFingerprintRotatedRef = useRef(onFingerprintRotated);
const onScoredRef = useRef(onScored);
const onAttributionStateChangedRef = useRef(onAttributionStateChanged);
const onMultiActorSuspectedRef = useRef(onMultiActorSuspected);
const onErrorRef = useRef(onError);
useEffect(() => { onSnapshotRef.current = onSnapshot; }, [onSnapshot]);
useEffect(() => { onObservationRef.current = onObservation; }, [onObservation]);
useEffect(() => { onFingerprintRotatedRef.current = onFingerprintRotated; }, [onFingerprintRotated]);
useEffect(() => { onScoredRef.current = onScored; }, [onScored]);
useEffect(() => { onAttributionStateChangedRef.current = onAttributionStateChanged; }, [onAttributionStateChanged]);
useEffect(() => { onMultiActorSuspectedRef.current = onMultiActorSuspected; }, [onMultiActorSuspected]);
useEffect(() => { onErrorRef.current = onError; }, [onError]);
useEffect(() => {
@@ -125,6 +172,16 @@ export function useAttackerStream({
case 'attacker.scored':
onScoredRef.current?.(payload);
break;
case 'attribution.state_changed':
onAttributionStateChangedRef.current?.(
payload as unknown as AttributionStateChangedFrame,
);
break;
case 'attribution.multi_actor_suspected':
onMultiActorSuspectedRef.current?.(
payload as unknown as AttributionMultiActorFrame,
);
break;
}
};