feat(web/mazenet): cross-LAN port drag now creates a real bridge

Port-to-port edges previously lived only in the editor's local state
— the backend's edge model is decky<->LAN membership, so the deploy
validator still saw cross-LAN pairs as orphans. Drawing a line from
dmz-gateway to a decky in subnet-d6b2 did nothing that a later
DMZ_ORPHAN check could see.

Now onAddEdge inspects endpoints: same-LAN stays visual (no bridge
to create), cross-LAN calls attachEdge with the source decky and
the target LAN, multi-homing the decky so the validator's LAN
adjacency scan threads through it. The viz edge stores the returned
backendEdgeId; removeEdge detaches that membership before dropping
the local edge. Observed entities (attacker-pool) are read-only and
never bridge.

A toast ("BRIDGED <decky> -> <lan>") surfaces the backend-persistent
side of the gesture so the user knows it's not just a cosmetic line.
This commit is contained in:
2026-04-24 19:18:02 -04:00
parent c214cdd7bb
commit a8356407c5
2 changed files with 81 additions and 11 deletions

View File

@@ -231,13 +231,56 @@ const MazeNET: React.FC = () => {
}
}, [editor, flashErr, nets, nodes, topologyId]);
/* Port→port edges stay UI-only (backend edges are decky↔LAN). */
const onAddEdge = useCallback((fromId: string, toId: string) => {
const id = `viz-${fromId}-${toId}-${Date.now()}`;
setEdges((prev) => prev.some((e) => (e.from === fromId && e.to === toId) || (e.from === toId && e.to === fromId))
? prev
: [...prev, { id, from: fromId, to: toId, traffic: 'active' as const }]);
}, []);
/* Port→port edges:
* - Same-LAN: visual-only (no bridge to create).
* - Cross-LAN: promote the source decky to multi-home into the
* target LAN via attachEdge. The resulting viz edge carries a
* backendEdgeId so removeEdge can detach it later. Observed
* entities (attacker-pool) are read-only and never bridge. */
const onAddEdge = useCallback(async (fromId: string, toId: string) => {
const fromNode = nodes.find((n) => n.id === fromId);
const toNode = nodes.find((n) => n.id === toId);
if (!fromNode || !toNode) return;
if (fromNode.kind === 'observed' || toNode.kind === 'observed') return;
const dup = edges.some((e) =>
(e.from === fromId && e.to === toId) || (e.from === toId && e.to === fromId),
);
if (dup) return;
const sameLan = fromNode.netId === toNode.netId;
if (sameLan || !topologyId) {
const id = `viz-${fromId}-${toId}-${Date.now()}`;
setEdges((prev) => [...prev, { id, from: fromId, to: toId, traffic: 'active' as const }]);
return;
}
const targetNet = nets.find((n) => n.id === toNode.netId);
if (!targetNet) return;
const fromName = fromNode.kind === 'decky' ? fromNode.name : '';
try {
const res = await editor.attachEdge(
topologyId,
{ decky_uuid: fromId, lan_id: toNode.netId, is_bridge: true },
fromName,
targetNet.label,
);
const backendEdgeId = res.kind === 'applied' ? res.data.id : `enqueued:${res.mutationId}`;
const id = `viz-${fromId}-${toId}-${Date.now()}`;
setEdges((prev) => [
...prev,
{ id, from: fromId, to: toId, traffic: 'active' as const, backendEdgeId },
]);
pushToast({
text: `BRIDGED ${fromName.toUpperCase()}${targetNet.label.toUpperCase()}`,
tone: 'violet',
icon: 'terminal',
});
} catch (err) {
flashErr(err, 'bridge failed');
}
}, [edges, editor, flashErr, nets, nodes, pushToast, topologyId]);
const interaction = useMazeInteraction({
nets, nodes, setNets, setNodes, canvasRef,
@@ -284,10 +327,33 @@ const MazeNET: React.FC = () => {
}
};
const removeEdge = (id: string) => {
/* Viz-only edges: backend has no edge to delete here. */
setEdges((p) => p.filter((e) => e.id !== id));
setSelection(null);
const removeEdge = async (id: string) => {
const edge = edges.find((e) => e.id === id);
if (!edge) return;
/* Viz-only edges (same-LAN, pre-bridge era, or attach still in
* flight without a backing id) just drop from local state. */
if (!edge.backendEdgeId || !topologyId) {
setEdges((p) => p.filter((e) => e.id !== id));
setSelection(null);
return;
}
/* Cross-LAN bridge: detach the membership edge before removing
* the viz edge. Look the names up from the endpoints so the live
* mutation path has what it needs. */
const fromNode = nodes.find((n) => n.id === edge.from);
const toNode = nodes.find((n) => n.id === edge.to);
const targetNet = toNode ? nets.find((n) => n.id === toNode.netId) : undefined;
const fromName = fromNode?.kind === 'decky' ? fromNode.name : '';
const lanName = targetNet?.label ?? '';
try {
await editor.detachEdge(topologyId, edge.backendEdgeId, fromName, lanName);
setEdges((p) => p.filter((e) => e.id !== id));
setSelection(null);
} catch (err) {
flashErr(err, 'unbridge failed');
}
};
const duplicateNode = async (id: string) => {

View File

@@ -45,5 +45,9 @@ export interface Edge {
to: string;
traffic: 'hot' | 'active' | 'idle';
label?: string;
/** Backend membership-edge id when this visual edge mirrors a
* cross-LAN bridge attachment. Same-LAN edges stay visual-only
* and leave this undefined. Set at attach, consumed at detach. */
backendEdgeId?: string;
}