Files
DECNET/decnet_web/src/components/MazeNET/Inspector.tsx
anti c002c5a4f1 feat(ui): forwards_l3 toggle in Inspector with destructive-recreate confirm
W5's apply_update_decky now accepts a forwards_l3 flip on a live
topology only when payload['force'] is true (the unforced flip raises
MutationError to keep half-thinking operators from killing
in-container state).  Until this commit there was no UI surface that
could even submit such a flip.

Inspector grows a 'PROMOTE TO GATEWAY' / 'DEMOTE GATEWAY' button when
a (non-observed) decky is selected.  The handler:

* On pending topologies → submits via editor.updateDecky immediately.
  No confirm dialog; no live containers to disturb.
* On active/degraded topologies → window.confirm() explaining the
  destructive base recreate ('In-container state is lost; active
  sessions to it drop'), then submits with extras.force=true.

useTopologyEditor.updateDecky grows an optional extras arg that
threads force: true into the queued mutation payload.  The pending
CRUD path ignores it (no force needed when no containers exist).

MazeNET.tsx wires a toggleGateway callback that handles the
optimistic local state update, surfaces an enqueue toast on the
active path, and lets the SSE forwarder reconcile when
mutation.applied lands.
2026-04-29 00:29:46 -04:00

481 lines
20 KiB
TypeScript

import React, { useMemo, useState } from 'react';
import {
ArrowLeft, ArrowRight, Crosshair, Globe, GitMerge, MousePointer2, Plus,
Server, Trash2, X, Shield,
} from '../../icons';
import type { Net, MazeNode, Edge } from './types';
import { DEFAULT_SERVICES } from './data';
export type Selection =
| { type: 'net'; id: string }
| { type: 'node'; id: string }
| { type: 'edge'; id: string }
| { type: 'service'; id: string; nodeId: string }
| null;
interface Props {
selection: Selection;
nets: Net[];
nodes: MazeNode[];
edges: Edge[];
topologyStatus?: string;
onClose?: () => void;
onDeleteNet?: (id: string) => void;
onDeleteNode?: (id: string) => void;
onDeleteEdge?: (id: string) => void;
onRemoveService?: (nodeId: string, slug: string) => void;
// Live (post-deploy) service mutation, hitting W3 endpoints directly.
// Distinct from onRemoveService which queues a design-time graph
// mutation. Both can coexist; the inspector picks based on
// topologyStatus (active/degraded → live, pending/anything else →
// design-time only). Wiring these props from MazeNET.tsx is the
// single switch that turns chips into live controls.
onLiveAddService?: (nodeName: string, slug: string) => Promise<void>;
onLiveRemoveService?: (nodeName: string, slug: string) => Promise<void>;
/** Per-decky-eligible service slugs, fetched via useServiceRegistry. */
availableServices?: string[];
/** Toggle ``forwards_l3`` (gateway) on the selected decky. When the
* topology is active/degraded the caller is responsible for the
* destructive-recreate confirm dialog and the ``force: true`` submit
* — this prop just relays the user's intent. */
onToggleGateway?: (nodeId: string, nextValue: boolean) => Promise<void>;
onAddDecky?: (netId: string) => void;
setSelection?: (sel: Selection) => void;
pendingChanges?: number;
className?: string;
}
const Inspector: React.FC<Props> = ({
selection, nets, nodes, edges, topologyStatus, onClose,
onDeleteNet, onDeleteNode, onDeleteEdge, onRemoveService,
onLiveAddService, onLiveRemoveService, availableServices = [],
onToggleGateway,
onAddDecky, setSelection,
pendingChanges = 0,
className = '',
}) => {
const liveOpsEnabled =
!!onLiveAddService &&
!!onLiveRemoveService &&
(topologyStatus === 'active' || topologyStatus === 'degraded');
const [addOpen, setAddOpen] = useState(false);
const [addSlug, setAddSlug] = useState('');
const [busy, setBusy] = useState<string | null>(null); // slug currently mutating
const [opError, setOpError] = useState<string | null>(null);
const net = selection?.type === 'net' ? nets.find((n) => n.id === selection.id) : undefined;
const node = selection?.type === 'node' ? nodes.find((n) => n.id === selection.id) : undefined;
const edge = selection?.type === 'edge' ? edges.find((e) => e.id === selection.id) : undefined;
const serviceSel = selection?.type === 'service' ? selection : undefined;
const serviceMeta = serviceSel ? DEFAULT_SERVICES.find((s) => s.slug === serviceSel.id) : undefined;
const serviceParent = serviceSel ? nodes.find((n) => n.id === serviceSel.nodeId) : undefined;
const serviceParentNet = serviceParent ? nets.find((n) => n.id === serviceParent.netId) : undefined;
const activeNetIds = useMemo(() => {
const s = new Set<string>();
edges.forEach((e) => {
const f = nodes.find((n) => n.id === e.from);
const t = nodes.find((n) => n.id === e.to);
if (f) s.add(f.netId);
if (t) s.add(t.netId);
});
return s;
}, [edges, nodes]);
const typeLabel = selection ? selection.type.toUpperCase() : 'IDLE';
const isGateway = node?.kind === 'decky' && !!node.decky_config?.forwards_l3;
const isObserved = node?.kind === 'observed';
return (
<aside className={`maze-inspector ${className}`}>
<div className="maze-inspector-title">
<Crosshair size={12} className="violet-accent" />
<span>INSPECTOR</span>
<span className="dim inspector-type-label">{typeLabel}</span>
{onClose && (
<button
type="button"
className="inspector-close-btn"
onClick={onClose}
title="Hide inspector"
>
<X size={12} />
</button>
)}
</div>
<div className="maze-inspector-body">
{!selection && (
<div className="inspector-empty">
<MousePointer2 size={22} style={{ opacity: 0.4, marginBottom: 10 }} />
<div>SELECT A NODE, NETWORK, OR EDGE</div>
<div style={{ marginTop: 10, fontSize: '0.6rem', opacity: 0.5 }}>
Right-click for actions
</div>
</div>
)}
{node && (
<>
<div className="inspector-head">
<span className={`status-dot ${node.status}`} />
<span className="inspector-head-title">{node.name}</span>
<span className="chip violet inspector-head-chip">{node.archetype}</span>
</div>
<div className="kvs">
<div className="k">NETWORK</div>
<div className="v violet-accent">
{nets.find((nn) => nn.id === node.netId)?.label ?? node.netId}
</div>
<div className="k">STATUS</div>
<div className="v">{node.status.toUpperCase()}</div>
<div className="k">SERVICES</div>
<div className="v">
<div className="inspector-service-row">
{node.services.length === 0 && <span className="dim"></span>}
{node.services.map((s) => (
<span key={s} className="service-tag" style={{ display: 'inline-flex', alignItems: 'center', gap: 4 }}>
<span>{s}</span>
{liveOpsEnabled && node.kind !== 'observed' && (
<button
type="button"
title={`Remove ${s} (live)`}
disabled={busy === s}
onClick={async () => {
setOpError(null);
setBusy(s);
try {
await onLiveRemoveService!(node.name, s);
} catch (err) {
const msg = (err as { response?: { data?: { detail?: string } } })?.response?.data?.detail
?? 'Remove failed.';
setOpError(msg);
} finally {
setBusy(null);
}
}}
style={{
background: 'transparent', border: 'none', padding: 0,
color: 'inherit', cursor: busy === s ? 'wait' : 'pointer',
opacity: busy === s ? 0.4 : 0.7, lineHeight: 1,
}}
>
<X size={9} />
</button>
)}
</span>
))}
{liveOpsEnabled && node.kind !== 'observed' && !addOpen && (
<button
type="button"
className="service-tag"
onClick={() => { setAddOpen(true); setAddSlug(''); }}
style={{ cursor: 'pointer', borderStyle: 'dashed' }}
title="Add service (live)"
>
<Plus size={10} /> ADD
</button>
)}
</div>
{liveOpsEnabled && addOpen && (
<div style={{ display: 'flex', gap: 6, marginTop: 6, alignItems: 'center' }}>
<select
value={addSlug}
onChange={(e) => setAddSlug(e.target.value)}
style={{
flex: 1, fontSize: '0.75rem', padding: '4px 6px',
background: 'rgba(255,255,255,0.04)',
border: '1px solid var(--border-color, #30363d)',
color: 'var(--text-color)',
}}
>
<option value=""> pick a service </option>
{availableServices
.filter((s) => !(node.services as readonly string[]).includes(s))
.map((s) => (
<option key={s} value={s}>{s}</option>
))}
</select>
<button
type="button"
disabled={!addSlug || busy === addSlug}
onClick={async () => {
if (!addSlug) return;
setOpError(null);
setBusy(addSlug);
try {
await onLiveAddService!(node.name, addSlug);
setAddOpen(false);
setAddSlug('');
} catch (err) {
const msg = (err as { response?: { data?: { detail?: string } } })?.response?.data?.detail
?? 'Add failed.';
setOpError(msg);
} finally {
setBusy(null);
}
}}
style={{
padding: '4px 10px', fontSize: '0.7rem',
border: '1px solid var(--accent-color, #00ff88)',
background: 'var(--accent-color, #00ff88)',
color: 'var(--bg-color, #0d1117)',
cursor: busy === addSlug ? 'wait' : 'pointer',
opacity: !addSlug || busy === addSlug ? 0.5 : 1,
textTransform: 'uppercase',
}}
>
ADD
</button>
<button
type="button"
onClick={() => { setAddOpen(false); setAddSlug(''); }}
style={{
padding: '4px 10px', fontSize: '0.7rem',
border: '1px solid var(--dim-color)',
background: 'transparent', color: 'var(--dim-color)',
cursor: 'pointer', textTransform: 'uppercase',
}}
>
CANCEL
</button>
</div>
)}
{opError && (
<div style={{ color: '#ff5555', fontSize: '0.7rem', marginTop: 6 }}>{opError}</div>
)}
</div>
</div>
<div>
<div className="type-label inspector-section-label">CONNECTIONS</div>
{edges.filter((e) => e.from === node.id || e.to === node.id).map((e) => {
const otherId = e.from === node.id ? e.to : e.from;
const other = nodes.find((n) => n.id === otherId);
const Arrow = e.from === node.id ? ArrowRight : ArrowLeft;
return (
<div key={e.id} className="inspector-conn-row">
<Arrow size={10} className={e.traffic === 'hot' ? 'alert-text' : 'dim'} />
<span>{other?.name ?? '—'}</span>
<span className="chip dim-chip inspector-conn-chip">{e.traffic}</span>
</div>
);
})}
{edges.filter((e) => e.from === node.id || e.to === node.id).length === 0 && (
<div className="dim inspector-empty-line">NO EDGES</div>
)}
</div>
{onToggleGateway && !isObserved && (
<button
type="button"
className={`maze-btn small ${isGateway ? 'alert' : ''}`}
disabled={busy === '__gateway__'}
title={
isGateway
? 'Demote this decky from gateway (forwards_l3=false)'
: 'Promote this decky to gateway (forwards_l3=true)'
}
onClick={async () => {
const next = !isGateway;
// forwards_l3 flip on a deployed topology recreates
// the base container — destructive. Confirm before
// hitting the API; the caller (MazeNET.tsx) submits
// with force: true on active topologies.
const live = topologyStatus === 'active' || topologyStatus === 'degraded';
if (live) {
const ok = window.confirm(
`${next ? 'Promote' : 'Demote'} ${node.name} ${next ? 'to' : 'from'} gateway?\n\n` +
'This recreates the base container to apply the new port-publishing config. ' +
'In-container state is lost; active sessions to it drop.',
);
if (!ok) return;
}
setOpError(null);
setBusy('__gateway__');
try {
await onToggleGateway(node.id, next);
} catch (err) {
const msg = (err as { response?: { data?: { detail?: string } } })?.response?.data?.detail
?? 'Gateway toggle failed.';
setOpError(msg);
} finally {
setBusy(null);
}
}}
>
<Shield size={12} />
{busy === '__gateway__'
? (isGateway ? 'DEMOTING…' : 'PROMOTING…')
: (isGateway ? 'DEMOTE GATEWAY' : 'PROMOTE TO GATEWAY')}
</button>
)}
{onDeleteNode && (
<button
type="button"
className="maze-btn alert small"
disabled={isObserved || isGateway}
title={
isObserved ? 'observed entity — not a deployed decky'
: isGateway ? 'DMZ gateway — pinned to its DMZ network'
: undefined
}
onClick={() => !isObserved && !isGateway && onDeleteNode(node.id)}
>
<Trash2 size={12} /> REMOVE FROM GRAPH
</button>
)}
</>
)}
{net && (
<>
<div className="inspector-head">
{net.kind === 'internet'
? <Globe size={14} className="violet-accent" />
: <GitMerge size={14} className="violet-accent" />}
<span className="inspector-head-title">{net.label}</span>
{net.kind !== 'internet' && !activeNetIds.has(net.id) && (
<span className="chip-mini inspector-head-chip">INACTIVE</span>
)}
</div>
<div className="kvs">
<div className="k">KIND</div><div className="v">{net.kind.toUpperCase()}</div>
<div className="k">CIDR</div><div className="v">{net.cidr}</div>
<div className="k">DECKIES</div>
<div className="v" style={{ fontWeight: 700 }}>
{nodes.filter((n) => n.netId === net.id).length}
</div>
</div>
<div>
<div className="type-label inspector-section-label">MEMBERS</div>
{nodes.filter((n) => n.netId === net.id).map((n) => (
<div
key={n.id}
className="inspector-member-row"
onClick={() => setSelection?.({ type: 'node', id: n.id })}
>
<span className={`status-dot ${n.status}`} />
<span>{n.name}</span>
<span className="dim inspector-member-arch">{n.archetype}</span>
</div>
))}
{nodes.filter((n) => n.netId === net.id).length === 0 && (
<div className="dim inspector-empty-line">NO MEMBERS</div>
)}
</div>
{net.kind !== 'internet' && onAddDecky && (
<button type="button" className="maze-btn small" onClick={() => onAddDecky(net.id)}>
<Plus size={10} /> ADD DECKY
</button>
)}
{net.kind !== 'internet' && onDeleteNet && (
<button
type="button"
className="maze-btn alert small"
onClick={() => onDeleteNet(net.id)}
>
<Trash2 size={10} /> REMOVE NETWORK
</button>
)}
</>
)}
{edge && (
<>
<div className="inspector-head">
<Server size={14} className="violet-accent" />
<span className="inspector-head-title">EDGE · {edge.id.slice(0, 8)}</span>
</div>
<div className="kvs">
<div className="k">FROM</div>
<div className="v">{nodes.find((n) => n.id === edge.from)?.name ?? edge.from}</div>
<div className="k">TO</div>
<div className="v">{nodes.find((n) => n.id === edge.to)?.name ?? edge.to}</div>
<div className="k">TRAFFIC</div>
<div className="v">{edge.traffic.toUpperCase()}</div>
{edge.label && (
<>
<div className="k">LABEL</div>
<div className="v">{edge.label}</div>
</>
)}
</div>
{onDeleteEdge && (
<button
type="button"
className="maze-btn alert small"
onClick={() => onDeleteEdge(edge.id)}
>
<Trash2 size={10} /> CUT EDGE
</button>
)}
</>
)}
{serviceSel && (
<>
<div className="inspector-head">
<Shield
size={14}
className={serviceMeta?.risk === 'high' ? 'alert-text' : 'violet-accent'}
/>
<span className="inspector-head-title">
{serviceMeta?.name ?? serviceSel.id.toUpperCase()}
</span>
{serviceMeta && (
<span className={`chip inspector-head-chip ${
serviceMeta.risk === 'high' ? 'alert'
: serviceMeta.risk === 'med' ? 'violet'
: 'dim-chip'
}`}>
{serviceMeta.risk.toUpperCase()}
</span>
)}
</div>
<div className="kvs">
<div className="k">EXPOSED ON</div>
<div className="v violet-accent">{serviceParent?.name ?? '—'}</div>
<div className="k">PROTOCOL</div>
<div className="v">{(serviceMeta?.proto ?? '—').toUpperCase()}</div>
<div className="k">PORT</div>
<div className="v" style={{ fontWeight: 700 }}>{serviceMeta?.port ?? '—'}</div>
<div className="k">SUBNET</div>
<div className="v">{serviceParentNet?.label ?? '—'}</div>
</div>
{onRemoveService && serviceParent && serviceParent.kind !== 'observed' && (
<button
type="button"
className="maze-btn alert small"
disabled={topologyStatus === 'degraded'}
title={topologyStatus === 'degraded' ? 'topology degraded — mutations blocked' : undefined}
onClick={() => onRemoveService(serviceSel.nodeId, serviceSel.id)}
>
<Trash2 size={10} /> REMOVE SERVICE
</button>
)}
</>
)}
{pendingChanges > 0 && (
<div className="inspector-diff-block">
<div className="type-label inspector-section-label">PENDING DIFF</div>
<div className="maze-diff">
<span className="ctx"> +{pendingChanges} graph mutation(s)</span>{'\n'}
<span className="ctx"> networks: {nets.length}</span>{'\n'}
<span className="ctx"> deckies: {nodes.length}</span>{'\n'}
<span className="ctx"> paths: {edges.length}</span>
</div>
</div>
)}
{topologyStatus && !selection && (
<div className="kvs inspector-status-block">
<div className="k">TOPOLOGY</div>
<div className="v">{topologyStatus.toUpperCase()}</div>
</div>
)}
</div>
</aside>
);
};
export default Inspector;