Files
DECNET/decnet/templates/mqtt/instance_seed.py
anti f2b3393669 chore: relicense to AGPL-3.0-or-later and add SPDX headers
Replaces LICENSE (GPLv3 -> AGPLv3) and prepends
`SPDX-License-Identifier: AGPL-3.0-or-later` to every source file
across decnet/, decnet_web/, tests/, scripts/, and tools/.

Rationale: closes the GPLv3 ASP loophole so any party operating a
modified DECNET as a network service must offer their modified
source. Personal copyright (Samuel Paschuan) + inbound=outbound
contributions make a future unilateral relicense infeasible.

- LICENSE: full AGPL-3.0 text (gnu.org/licenses/agpl-3.0.txt)
- COPYRIGHT: project copyright notice
- tools/add_spdx_headers.py: idempotent header injector
  (shebang- and PEP 263-aware)

Touches 1565 source files (.py, .ts, .tsx, .js, .jsx, .css, .sh).
No behavior change; comments only.
2026-05-22 21:04:16 -04:00

122 lines
3.7 KiB
Python

#!/usr/bin/env python3
# SPDX-License-Identifier: AGPL-3.0-or-later
"""
Per-instance stealth seeding for honeypot service templates.
The whole decoy fleet looks identical to a scanner unless each decky
diverges on the boring details: cluster UUIDs, auth salts, uptime, minor
version strings, etc. This module derives a stable per-instance seed
from NODE_NAME (+ optional INSTANCE_ID) and exposes helpers that return
deterministic-per-decky-but-different-across-the-fleet values.
Connection-time jitter is intentionally NOT seeded — two hits to the same
decky should not replay the same latency curve.
"""
from __future__ import annotations
import asyncio
import hashlib
import os
import random
import time
import uuid
from typing import Sequence, TypeVar
T = TypeVar("T")
_HOSTNAME = (
os.environ.get("NODE_NAME")
or os.environ.get("HOSTNAME")
or "decky"
)
_INSTANCE_ID = os.environ.get("INSTANCE_ID", "")
_SEED_MATERIAL = f"{_HOSTNAME}:{_INSTANCE_ID}".encode()
_SEED_INT = int.from_bytes(hashlib.sha256(_SEED_MATERIAL).digest()[:8], "big")
#: Deterministic RNG seeded per decky — use for *persistent* choices
#: (versions, UUIDs, stored credentials). Never use for timing.
rng = random.Random(_SEED_INT)
#: Process boot time — real uptime elapsed since container start.
_PROCESS_START = time.time()
#: Deterministic per-instance fake "has been up for this long at boot"
#: offset, so every decky pretends to have a different history.
_BOOT_OFFSET = rng.randint(3600, 45 * 86400)
def hostname() -> str:
return _HOSTNAME
def uptime_seconds() -> int:
"""Monotonically increasing, unique per instance."""
return int(_BOOT_OFFSET + (time.time() - _PROCESS_START))
def boot_epoch() -> int:
"""Fake wall-clock boot time for this instance (seconds since epoch)."""
return int(time.time() - uptime_seconds())
def instance_uuid(namespace: str = "") -> str:
"""Deterministic UUID4-looking value for this instance+namespace."""
ns = uuid.UUID("00000000-0000-0000-0000-000000000000")
return str(uuid.uuid5(ns, f"{_HOSTNAME}:{namespace}"))
def instance_hex(nbytes: int, namespace: str = "") -> str:
"""Deterministic hex token of given byte length."""
material = f"{_HOSTNAME}:{namespace}".encode()
digest = hashlib.sha256(material).digest()
while len(digest) < nbytes:
digest += hashlib.sha256(digest).digest()
return digest[:nbytes].hex()
def pick(choices: Sequence[T]) -> T:
"""Deterministic choice from a sequence."""
return rng.choice(list(choices))
def pick_weighted(choices: Sequence[tuple[T, float]]) -> T:
"""Deterministic weighted choice. Input: [(item, weight), ...]."""
total = sum(w for _, w in choices)
r = rng.uniform(0, total)
acc = 0.0
for item, w in choices:
acc += w
if r <= acc:
return item
return choices[-1][0]
def random_bytes(n: int, namespace: str = "") -> bytes:
"""Deterministic per-instance byte string of length n."""
out = bytearray()
i = 0
while len(out) < n:
out.extend(
hashlib.sha256(f"{_HOSTNAME}:{namespace}:{i}".encode()).digest()
)
i += 1
return bytes(out[:n])
def fresh_bytes(n: int) -> bytes:
"""Non-deterministic random bytes — for per-connection nonces/salts."""
return os.urandom(n)
async def jitter(min_ms: int = 5, max_ms: int = 120) -> None:
"""Async response-time jitter. Uses unseeded RNG so timing varies
across connections to the same decky — seeded jitter would leak
predictability."""
await asyncio.sleep(random.uniform(min_ms, max_ms) / 1000.0)
def jitter_sync(min_ms: int = 5, max_ms: int = 120) -> None:
"""Blocking jitter for non-asyncio servers."""
time.sleep(random.uniform(min_ms, max_ms) / 1000.0)