Replaces LICENSE (GPLv3 -> AGPLv3) and prepends `SPDX-License-Identifier: AGPL-3.0-or-later` to every source file across decnet/, decnet_web/, tests/, scripts/, and tools/. Rationale: closes the GPLv3 ASP loophole so any party operating a modified DECNET as a network service must offer their modified source. Personal copyright (Samuel Paschuan) + inbound=outbound contributions make a future unilateral relicense infeasible. - LICENSE: full AGPL-3.0 text (gnu.org/licenses/agpl-3.0.txt) - COPYRIGHT: project copyright notice - tools/add_spdx_headers.py: idempotent header injector (shebang- and PEP 263-aware) Touches 1565 source files (.py, .ts, .tsx, .js, .jsx, .css, .sh). No behavior change; comments only.
155 lines
5.6 KiB
Python
155 lines
5.6 KiB
Python
# SPDX-License-Identifier: AGPL-3.0-or-later
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"""Global persona pool — non-topology deckies.
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DECNET runs in three deployment shapes that emit running deckies:
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* **MazeNET topologies** — each topology owns its own
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:attr:`Topology.email_personas` JSON list; consumers walk from the
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decky back to its parent topology row.
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* **Unihost fleet** — MACVLAN/IPVLAN deckies that have no
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parent topology row at all. They share one host-wide pool.
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* **SWARM shards** — DeckyShard rows on enrolled workers.
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Same shape as fleet for realism purposes (no parent topology row),
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so they read the same global pool.
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This module owns the global pool: a JSON file on disk that operators
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populate via ``decnet realism import-personas <file>`` (or by editing
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the file directly). The file is loaded lazily on first read and
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re-loaded on mtime change so a CLI import takes effect for the running
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worker without a restart.
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Path resolution order:
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1. ``DECNET_REALISM_PERSONAS`` environment variable — explicit override.
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2. ``/etc/decnet/email_personas.json`` — canonical master path; this is
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what ``decnet init`` will eventually own. Filename retained
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(``email_personas.json``) because the on-disk schema hasn't changed
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and operators may already have committed copies.
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3. ``~/.decnet/email_personas.json`` — dev fallback so a developer can
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exercise consumers without root or ``decnet init``.
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When the file is missing / empty / unparseable, the pool is empty and
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consumers skip fleet/shard deckies the same way they skip a topology
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with too few personas. No silent fallback to dummy personas; silence
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is correct when there's no opinion to convey.
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"""
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from __future__ import annotations
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import os
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import threading
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from pathlib import Path
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from typing import Optional
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from decnet.logging import get_logger
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from decnet.realism.personas import EmailPersona, parse_personas
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logger = get_logger("realism.personas_pool")
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_ENV_VAR = "DECNET_REALISM_PERSONAS"
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_SYSTEM_PATH = Path("/etc/decnet/email_personas.json")
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def _user_path() -> Path:
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return Path(os.path.expanduser("~/.decnet/email_personas.json"))
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def resolve_path() -> Path:
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"""Return the path the global pool would load from right now.
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The file may not exist; callers are expected to handle that. The
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function is pure (no I/O) so the ``decnet realism import-personas``
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CLI can ask "where would I write to?" without touching the disk.
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"""
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override = os.environ.get(_ENV_VAR, "").strip()
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if override:
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return Path(override)
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if _SYSTEM_PATH.exists():
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return _SYSTEM_PATH
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# ``/etc/decnet`` exists on a fully-provisioned host (post ``decnet
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# init``) but may be read-only for the API user on dev boxes — fall
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# back to the user path when the directory isn't writable so a fresh
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# PUT lands somewhere instead of erroring out. We only do this when
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# the system file doesn't exist yet; once it does, it's authoritative.
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if _SYSTEM_PATH.parent.exists() and os.access(_SYSTEM_PATH.parent, os.W_OK):
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return _SYSTEM_PATH
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return _user_path()
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# ── Cache ────────────────────────────────────────────────────────────────────
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# Lock-protected because two scheduler ticks could race on the first load,
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# and the read path is hot enough (every tick, every fleet/shard mail
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# decky) that re-parsing on every call is wasteful.
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_lock = threading.Lock()
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_cache: list[EmailPersona] = []
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_cache_path: Optional[Path] = None
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_cache_mtime: float = 0.0
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def load(*, language_default: str = "en") -> list[EmailPersona]:
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"""Return the parsed global persona pool.
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*language_default* fills in any persona missing a ``language`` field;
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fleet/shard sources have no topology-level default, so callers
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should pass the worker's best guess (typically ``"en"``).
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Threadsafe and cheap on the steady state (mtime check + dict lookup);
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expensive only when the file changed since the last call.
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"""
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path = resolve_path()
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try:
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st = path.stat()
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except OSError:
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with _lock:
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global _cache, _cache_path, _cache_mtime
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_cache = []
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_cache_path = path
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_cache_mtime = 0.0
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return []
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with _lock:
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if (
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_cache_path == path
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and _cache_mtime == st.st_mtime
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and _cache # non-empty cache; empty re-parses cheaply anyway
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):
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return _cache
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try:
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raw = path.read_text(encoding="utf-8")
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except OSError as exc:
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logger.warning("realism global pool: read failed path=%s: %s", path, exc)
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return []
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# Re-stat after the read so the stored mtime reflects what we actually
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# parsed — a file change between the initial stat and read would otherwise
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# cache a stale mtime and suppress the next reload.
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try:
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st2 = path.stat()
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except OSError:
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st2 = st
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parsed = parse_personas(raw, language_default=language_default)
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with _lock:
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_cache = parsed
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_cache_path = path
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_cache_mtime = st2.st_mtime
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if parsed:
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logger.info(
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"realism global pool: loaded %d personas from %s", len(parsed), path,
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)
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return parsed
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def reset_cache() -> None:
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"""Clear the in-process cache.
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Test-only helper — avoids stale state when several tests in the
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same process exercise different on-disk pools.
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"""
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global _cache, _cache_path, _cache_mtime
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with _lock:
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_cache = []
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_cache_path = None
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_cache_mtime = 0.0
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