""" Mutation Engine for DECNET. Handles dynamic rotation of exposed honeypot services over time. """ import random import time from typing import Optional from rich.console import Console from decnet.archetypes import get_archetype from decnet.fleet import all_service_names from decnet.composer import write_compose from decnet.config import DeckyConfig, load_state, save_state from decnet.engine import COMPOSE_FILE, _compose_with_retry import subprocess # nosec B404 console = Console() def mutate_decky(decky_name: str) -> bool: """ Perform an Intra-Archetype Shuffle for a specific decky. Returns True if mutation succeeded, False otherwise. """ state = load_state() if state is None: console.print("[red]No active deployment found (no decnet-state.json).[/]") return False config, compose_path = state decky: Optional[DeckyConfig] = next((d for d in config.deckies if d.name == decky_name), None) if not decky: console.print(f"[red]Decky '{decky_name}' not found in state.[/]") return False if decky.archetype: try: arch = get_archetype(decky.archetype) svc_pool = list(arch.services) except ValueError: svc_pool = all_service_names() else: svc_pool = all_service_names() if not svc_pool: console.print(f"[yellow]No services available for mutating '{decky_name}'.[/]") return False current_services = set(decky.services) attempts = 0 while True: count = random.randint(1, min(3, len(svc_pool))) # nosec B311 chosen = set(random.sample(svc_pool, count)) # nosec B311 attempts += 1 if chosen != current_services or attempts > 20: break decky.services = list(chosen) decky.last_mutated = time.time() save_state(config, compose_path) write_compose(config, compose_path) console.print(f"[cyan]Mutating '{decky_name}' to services: {', '.join(decky.services)}[/]") try: _compose_with_retry("up", "-d", "--remove-orphans", compose_file=compose_path) except subprocess.CalledProcessError as e: console.print(f"[red]Failed to mutate '{decky_name}': {e.stderr}[/]") return False return True def mutate_all(force: bool = False) -> None: """ Check all deckies and mutate those that are due. If force=True, mutates all deckies regardless of schedule. """ state = load_state() if state is None: console.print("[red]No active deployment found.[/]") return config, _ = state now = time.time() mutated_count = 0 for decky in config.deckies: interval_mins = decky.mutate_interval or config.mutate_interval if interval_mins is None and not force: continue if force: due = True else: elapsed_secs = now - decky.last_mutated due = elapsed_secs >= (interval_mins * 60) if due: success = mutate_decky(decky.name) if success: mutated_count += 1 if mutated_count == 0 and not force: console.print("[dim]No deckies are due for mutation.[/]") def run_watch_loop(poll_interval_secs: int = 10) -> None: """Run an infinite loop checking for deckies that need mutation.""" console.print(f"[green]DECNET Mutator Watcher started (polling every {poll_interval_secs}s).[/]") try: while True: mutate_all(force=False) time.sleep(poll_interval_secs) except KeyboardInterrupt: console.print("\n[dim]Mutator watcher stopped.[/]")