- TopologyList header now uses .page-header + .page-title-group +
.page-sub like Dashboard/Attackers/DeckyFleet; title typography and
separator match the rest of the app.
- Pluralisation fix: '0 topologyies' → '0 TOPOLOGIES', singular '1
TOPOLOGY'.
- When the list is empty the EmptyState renders in its own flex
container that fills the viewport so the card is centered both
axes, with bumped icon/title/hint sizing for the hero treatment.
MazeNET header now reports '{running}/{total} DECKIES RUNNING' so
operators can see per-topology runtime status at a glance.
Dashboard ACTIVE DECKIES counters used to reflect only the fleet state
file; TopologyDecky rows (MazeNET deployments) are now added in —
deployed_deckies = fleet + all topology rows, active_deckies = fleet
(no runtime field) + topology rows whose state is 'running'.
Hovering the empty-state row in LiveLogs/Dashboard tables briefly lit
the full-width td with the data-row glow. Tag the placeholder tr with
.empty-row and scope the .logs-table hover rule to :not(.empty-row).
Base .empty-state now flex-centers its icon/title/hint/CTA with a
140px min-height so icon-bearing empty states in the Dashboard side
panels (DECKIES UNDER SIEGE, TOP ATTACKERS) stop looking cramped.
Component-scoped rules (attackers-root, bounty-root, logs-root)
remain more specific and are unaffected.
- New ShortcutsHelp modal enumerates global, nav G-chord and palette
bindings; openable via ? (Shift+/) or the command palette.
- / dispatches a global decnet:focus-search event; Attackers, Bounty
and LiveLogs listen and focus their in-page search inputs (pages
without a local search are skipped per plan).
- Respects the existing editable-element guard and Alt+K palette
toggle; no rebinds to prior shortcuts.
Replace ad-hoc empty-state markup across Dashboard, TopologyList,
LiveLogs, Attackers, Bounty, AttackerDetail, SwarmHosts, RemoteUpdates
and CommandPalette with the new <EmptyState> component. Themed icons
+ hints improve discoverability; TopologyList and SwarmHosts gain
CTAs to their respective creation flows.
Each page gets its own scoped stylesheet and is rewritten around the
shared design language: filter bars, paginated lists, empty-state
blocks, BountyInspector drawer. Behavioural surface is unchanged —
same API calls, same routes, same RBAC gating.
Rewrites Dashboard.tsx around three stacked panels — live interactions,
deckies-under-siege, and top-attackers — each with its own header,
empty state, and status accents. Dashboard.css fills in the supporting
grid + type system.
- CommandPalette (Alt+K): fuzzy action launcher with keyboard nav.
- Toasts: ephemeral notification stack + provider.
- useGlobalHotkeys: Alt+K palette toggle, G-chord navigation
(G D/F/M/L/B/A/S/U/E/C), respects editable-element focus.
- Layout/App: wire ToastProvider at root, mount the palette inside the
authed shell, introduce the global search box in the top bar.
- MazeNETRoute now renders TopologyList inline when no ?topology is
present, instead of bouncing through a redirect.
- index.css: a few global token tweaks consumed by the new chrome.
Fixes a latent breakage: Config.tsx and MazeNET already imported
./Toasts/useToast but the directory was never committed.
The DELETE path on a topology whose containers are still up is a
footgun — even if the backend rejects the delete, surfacing the
button invites mistakes. Gate it so DELETE only shows for pending,
failed, and torn-down topologies. Active/degraded/deploying topologies
must be torn down first, which then reveals DELETE again.
POST /topologies/{id}/lans previously called _auto_attach_gateway()
whenever a non-DMZ LAN was created, which wired the DMZ gateway decky
to every new subnet. That's why a deployed gateway ended up with
eth0..ethN on every LAN regardless of what the user drew in MazeNET.
Drop the auto-attach helper entirely. The DMZ_ORPHAN deploy-time
validator (decnet/topology/validate.py:65-110) stays strict — users
must explicitly wire the gateway to each subnet they want bridged,
which is the whole point of having a topology editor.
useMazeApi.ts: drop stale auto-bridge reference from comment.
ArtifactDrawer, SessionDrawer, CreateTopologyWizard all now:
- close on ESC
- trap Tab/Shift+Tab focus within the panel
- lock body scroll while open
- restore prior focus on unmount
Uses the new useEscapeKey + useFocusTrap hooks. No visual changes;
the bespoke CSS shells (ctw-*, inline drawer styling) are preserved.
- Modal: shared backdrop/panel with ESC-close, backdrop-click-close,
focus trap, body scroll lock; supports center + drawer-right variants,
matrix/violet accents, default/wide widths.
- EmptyState: icon + title + hint + optional CTA; compact variant
for tight rails.
- useEscapeKey, useFocusTrap: reusable hooks powering Modal; will also
be adopted by CommandPalette and ContextMenu in follow-up commits.
No retrofits yet — primitives only. tsc clean.
Pan drag previously required mousedown on the bare canvas (target ===
currentTarget). When zoomed in, net-boxes cover most of the viewport
so there was no bare grid to grab. Drop the guard — node/header/port/
resize handlers all call stopPropagation() already, so only net-box
body mousedowns bubble up to start the pan, which is exactly what
we want.
Wheel-to-zoom anchored at the cursor, ZOOM IN/OUT toolbar buttons, and
a live zoom% in the status bar. Pan layer gets transform-origin 0 0 and
a scale(zoom) factor; grid pattern tile scales with zoom; edge SVG is
overflow:visible so long edges don't clip at high zoom. World-space
hit-testing, resize deltas, and palette drops all divide by zoom.
Reset View zeroes pan AND zoom.
Clicking a service tag selects it (stops node drag), extends Selection
discriminant with {type:'service',id,nodeId}, and renders an inspector
panel showing proto/port/subnet/risk chip + REMOVE SERVICE button
(gated off for observed nodes and degraded topologies). Service-tag
styling now pulls `risk` from DEFAULT_SERVICES metadata instead of
node.status alone.
Per-row START button enabled iff `installed && status !== 'ok'`;
tooltip explains why it's disabled ("Unit not installed" /
"Already running"). Transient `starting` state shows `...` on the
button and auto-clears after 15s so the UI never gets stuck if the
heartbeat is slow.
START ALL WORKERS button in the header calls /workers/start-all and
renders the three counts in the toast:
`STARTED · N · ALREADY RUNNING · M · FAILED · K (first failure: …)`.
Tone flips to alert when K > 0.
Adds asciinema-player dependency, SessionDrawer.tsx that pages the
transcripts API (500 events per request) and rebuilds a v2 .cast blob
for playback, and a Session Transcripts section in AttackerDetail that
deep-links into the drawer. Truncation banner surfaces the 10 MB
per-session cap when it's been hit.
Exposes POST /topologies/reap-orphans via an arm-to-confirm button in
the topology list header. Shows a transient status line with removal
counts or the error. Admin-only on the backend; non-admins see the 403.
useTopologyEditor imported 'UseMazeApi' but the actual exported type
is 'MazeApi'. tsc --noEmit missed it because the file isn't in the
default tsconfig include path; tsc -b (project references, used by
'npm run build') catches it.
apply_attach_decky requires an existing decky, so the MazeNET editor
had no way to grow a live topology: creating a new decky on active
topologies 409'd on the direct-CRUD createDecky call.
- Backend: new apply_add_decky that creates the decky row + its
home-LAN edge atomically, auto-allocating an IP if none pinned.
Post-apply validation still runs. Added to DISPATCH + _MUTATION_OPS
Literal + CLI help text.
- Tests: 3 new ops tests (happy path, duplicate-name rejection,
missing-LAN rejection) plus dispatch coverage update.
- Frontend: useTopologyEditor gains addDeckyToLan() composite. Pending
routes through createDecky + attachEdge as before; active routes
through a single add_decky enqueue. MazeNET.tsx drag-archetype,
duplicate, DMZ-gateway, and ctx-menu add-decky paths all use the
composite so active topologies stop 409'ing on new-decky drops.
useTopologyEditor now branches on topoStatus: pending keeps direct CRUD,
active/degraded routes through enqueueMutation with expected_version.
Every primitive returns a tagged PrimitiveResult; callers skip local
state updates on enqueued and wait for the SSE mutation.applied refetch
to reflect DB truth.
- remove_lan/remove_decky/detach_decky: direct name-keyed enqueues.
- update_decky/update_lan: services/x/y lifted to top-level payload keys,
remainder placed under patch (matches apply_update_* contract).
- attach_decky: enqueued with decky+lan names; requires the decky to
already exist (Phase B step 3 adds the create+attach composite).
- createDecky stays direct-CRUD this pass — no add_decky op yet, so
new-decky drag will 409 on active until a follow-up commit.
- MazeNET surfaces mutation.failed payload.reason/error into actionErr
so the status bar tells the user WHY a queue op was rejected.
Phase B step 1 of DEBT-030: introduce a status-aware editor hook that
wraps useMazeApi. Every primitive currently pass-throughs to direct
CRUD and returns {kind: 'applied', data} — behavior is unchanged.
Follow-up commits route active/degraded topologies through
enqueueMutation when status != pending.
Also tighten the SSE LIVE indicator: flip setStreamLive(true) only on
snapshot, mutation.*, or status events, not on any incidental frame.
Wire the MazeNET editor to the new /topologies/{id}/events SSE route
so live (active|degraded) topologies reflect mutator state transitions
without reload:
- useTopologyStream hook opens an EventSource against
/topologies/{id}/events?token=<jwt>, with 3s reconnect matching the
dashboard's /stream consumer. Callback refs avoid tearing down the
connection on consumer rerenders.
- useMazeApi gains enqueueMutation(topologyId, op, payload,
expectedVersion?) — thin wrapper over POST /mutations.
- MazeNET.tsx opens the stream only when topoStatus is active|degraded
(pending editors have nothing to stream) and refetches on
mutation.applied|failed|status events. Header shows a LIVE /
CONNECTING… indicator.
Phase A slice — Apply (N changes) with an optimistic staged buffer
lands in a follow-up; the hooks + API method it'll need are already
here.
Port the design-handoff layout into a scoped DeckyFleet.css (no more
piggybacking on Dashboard.css). Add an archetype-first creation wizard
that consumes /api/v1/topologies/archetypes, falling back to the
MazeNET ARCHETYPES constant when the endpoint is unavailable.
Canvas grew a deployed prop so nodes can visually distinguish "live in
docker" from "planned". ContextMenu learned nested submenus with
ChevronRight affordance; NetBox renders a ShieldAlert for DMZ LANs;
Palette got additional lucide icons. Dead PendingChange union pulled
out of types.ts — Phase-3 mutation ops are driven by the API layer now,
not a frontend type.
New /topologies page lists topologies; a bare /mazenet now redirects
there since the editor has no meaning without ?topology=<id>. Wizard
picks up a note style + tweaked copy.
Replaces the single-line name input with a modal that mirrors the
design-handoff DeployWizard shape (backdrop + violet-bordered panel,
wizard-step tabs, card-picker body):
- Step 1 — TARGET: a RUN LOCALLY card plus one card per enrolled
swarm host. Non-routable hosts render disabled with their status as
the tooltip. Selecting an agent pins the topology via
target_host_uuid; local stays unihost.
- Step 2 — TYPE: BLANK (POST /topologies/blank) or SEED-BASED
(POST /topologies/ with depth, branching, deckies-per-LAN, optional
seed). Name is required on both.
Existing navigate-to-editor-on-create behavior is preserved.
Dragging a LAN or decky, or resizing a NetBox, updates React state
but previously vanished on reload because the grid-layout adapter
rewrote everything from the graph. Add a per-topology localStorage
snapshot (key: mazenet.layout.<topologyId>) that captures net
x/y/w/h and decky x/y; useLayoutPersistor writes it debounced, and
getTopology merges it over adaptTopology's grid so entities without
a stored entry still fall back to a clean auto-layout. Deleting a
topology calls clearLayout to drop its snapshot.
Dropping more than one LAN near the same spot stacked the NetBox
rectangles on top of each other, and multiple deckies in a LAN
landed on identical per-LAN coordinates. Since canvas position
persistence is deferred (localStorage pass), the stored x/y are
not load-bearing — compute layout from the topology graph instead.
adaptTopology now lays LANs out in a 3-col grid with the DMZ first
and stacks deckies 2-wide inside their home LAN. New LAN palette
drops append to the same grid, ignoring the raw drop point.
Active/degraded/failed/deploying topologies cannot be deleted
without first transitioning to torn_down, but the UI had no way
to trigger that. Add POST /topologies/{id}/teardown mirroring the
deploy endpoint (background task, 202 Accepted), and a
click-to-arm TEARDOWN button on the topology list card that shows
whenever the row is in a teardown-eligible state.
Rebuild the inspector panel to match the handoff mock: crosshair-titled
header with dim type label and close X, status-dot + archetype-chip
head rows, connection list with directional arrows, member list with
click-to-select, and a pending-diff block at the foot. Carry the
gateway/observed disable titles over from the ctx menu so the 'remove'
action stays honest.
Also prefix the subtitle with 'NETWORK OF NETWORKS' so the purpose of
this editor reads at a glance.
Gateway detection in the editor previously matched
archetype === 'host-gateway' (a fictional archetype that never
existed in decnet/archetypes.py). Switch to
decky_config.forwards_l3 — the real runtime marker the composer
already reads — so deletion guards, drag-pinning, context menu
locking, and NodeCard DMZ-gateway styling all line up with what
actually ships at deploy time.
On DMZ palette drop, create the gateway with archetype=deaddeck,
services=['ssh'], forwards_l3=true, and mark the edge
is_bridge=true, forwards_l3=true. attachEdge now accepts those
flags so callers can seed a real bridge attachment.
DeckyFleet now branches on /system/deployment-mode: in swarm mode it
pulls /swarm/deckies and normalises DeckyShardView into the shared
Decky shape so the same card grid renders either way. Swarm cards gain
a host badge (host_name @ address), a state pill (running/degraded/
tearing_down/failed/teardown_failed with matching colors), an inline
last_error snippet, and a two-click arm/commit Teardown button lifted
from the old SwarmDeckies component. Mutate + interval controls are
hidden in swarm mode since the worker /mutate endpoint still 501s —
swarm-side rotation is a separate ticket.
Drops the standalone /swarm/deckies route + nav entry; SwarmDeckies.tsx
is deleted. The SWARM nav group keeps SwarmHosts, Remote Updates, and
Agent Enrollment.
Teardowns were synchronous all the way through: POST blocked on the
worker's docker-compose-down cycle (seconds to minutes), the frontend
locked tearingDown to a single string so only one button could be armed
at a time, and operators couldn't queue a second teardown until the
first returned. On a flaky worker that meant staring at a spinner for
the whole RTT.
Backend: POST /swarm/hosts/{uuid}/teardown returns 202 the instant the
request is validated. Affected shards flip to state='tearing_down'
synchronously before the response so the UI reflects progress
immediately, then the actual AgentClient call + DB cleanup run in an
asyncio.create_task (tracked in a module-level set to survive GC and
to be drainable by tests). On failure the shard flips to
'teardown_failed' with the error recorded — nothing is re-raised,
since there's no caller to catch it.
Frontend: swap tearingDown / decommissioning from 'string | null' to
'Set<string>'. Each button tracks its own in-flight state; the poll
loop picks up the final shard state from the backend. Multiple
teardowns can now be queued without blocking each other.
Teardown and Decommission buttons were silently dead in the browser.
Root cause: every handler started with 'if (!window.confirm(...)) return;'
and browsers permanently disable confirm() for a tab once the user ticks
'Prevent this page from creating additional dialogs'. That returns false
with no UI, the handler early-exits, and no request is ever fired — no
network traffic, no console error, no backend activity.
Swap to an inline two-click pattern: first click arms the button (label
flips to 'Click again to confirm', resets after 4s); second click within
the window commits. Same safety against misclicks, zero dependency on
browser-native dialog primitives.