Route all lucide-react icon usage through a single src/icons.ts
re-export that imports each icon from its own per-icon module
(lucide-react/dist/esm/icons/<name>) instead of the barrel.
Bundle-size impact: none (29kB icons chunk unchanged — tree-shaking
was already effective with sideEffects:false). Dev-experience win:
Vite transforms 247 modules instead of 1848 because the dep
optimiser no longer pre-bundles the full lucide barrel — faster
cold start and HMR.
Ambient d.ts declares the wildcard module so TS accepts per-icon
imports; lucide ships .d.ts only for the barrel.
Seven icons were renamed upstream and still work through the barrel
via aliases (AlertTriangle -> triangle-alert, BarChart3 -> chart-column,
CheckCircle -> circle-check-big, Filter -> funnel, PlusCircle ->
circle-plus, Sliders -> sliders-vertical, UploadCloud -> cloud-upload,
Fingerprint -> fingerprint-pattern). Component call sites stay on
the legacy names; the renames live only in icons.ts.
- TopologyList header now uses .page-header + .page-title-group +
.page-sub like Dashboard/Attackers/DeckyFleet; title typography and
separator match the rest of the app.
- Pluralisation fix: '0 topologyies' → '0 TOPOLOGIES', singular '1
TOPOLOGY'.
- When the list is empty the EmptyState renders in its own flex
container that fills the viewport so the card is centered both
axes, with bumped icon/title/hint sizing for the hero treatment.
Replace ad-hoc empty-state markup across Dashboard, TopologyList,
LiveLogs, Attackers, Bounty, AttackerDetail, SwarmHosts, RemoteUpdates
and CommandPalette with the new <EmptyState> component. Themed icons
+ hints improve discoverability; TopologyList and SwarmHosts gain
CTAs to their respective creation flows.
The DELETE path on a topology whose containers are still up is a
footgun — even if the backend rejects the delete, surfacing the
button invites mistakes. Gate it so DELETE only shows for pending,
failed, and torn-down topologies. Active/degraded/deploying topologies
must be torn down first, which then reveals DELETE again.
ArtifactDrawer, SessionDrawer, CreateTopologyWizard all now:
- close on ESC
- trap Tab/Shift+Tab focus within the panel
- lock body scroll while open
- restore prior focus on unmount
Uses the new useEscapeKey + useFocusTrap hooks. No visual changes;
the bespoke CSS shells (ctw-*, inline drawer styling) are preserved.
Exposes POST /topologies/reap-orphans via an arm-to-confirm button in
the topology list header. Shows a transient status line with removal
counts or the error. Admin-only on the backend; non-admins see the 403.
New /topologies page lists topologies; a bare /mazenet now redirects
there since the editor has no meaning without ?topology=<id>. Wizard
picks up a note style + tweaked copy.
Replaces the single-line name input with a modal that mirrors the
design-handoff DeployWizard shape (backdrop + violet-bordered panel,
wizard-step tabs, card-picker body):
- Step 1 — TARGET: a RUN LOCALLY card plus one card per enrolled
swarm host. Non-routable hosts render disabled with their status as
the tooltip. Selecting an agent pins the topology via
target_host_uuid; local stays unihost.
- Step 2 — TYPE: BLANK (POST /topologies/blank) or SEED-BASED
(POST /topologies/ with depth, branching, deckies-per-LAN, optional
seed). Name is required on both.
Existing navigate-to-editor-on-create behavior is preserved.
Dragging a LAN or decky, or resizing a NetBox, updates React state
but previously vanished on reload because the grid-layout adapter
rewrote everything from the graph. Add a per-topology localStorage
snapshot (key: mazenet.layout.<topologyId>) that captures net
x/y/w/h and decky x/y; useLayoutPersistor writes it debounced, and
getTopology merges it over adaptTopology's grid so entities without
a stored entry still fall back to a clean auto-layout. Deleting a
topology calls clearLayout to drop its snapshot.
Active/degraded/failed/deploying topologies cannot be deleted
without first transitioning to torn_down, but the UI had no way
to trigger that. Add POST /topologies/{id}/teardown mirroring the
deploy endpoint (background task, 202 Accepted), and a
click-to-arm TEARDOWN button on the topology list card that shows
whenever the row is in a teardown-eligible state.