The webhooks page used a bespoke .webhooks-header wrapper that didn't
line up with the rest of the dashboard (Fleet / Logs / Swarm all use
the .<page>-root + .page-header + .page-title-group + .actions
pattern). Swapped to that convention:
- .webhooks-root wrapper, matching .logs-root / .fleet-root spacing.
- H1 "WEBHOOKS" in .page-title-group; subtitle shows
`N CONFIGURED · M ENABLED [· K FAILING] [· L INSECURE]` in
.page-sub, same voice as the LOGS stream summary.
- Actions (CREATE WEBHOOK, DELETE SELECTED) sit in .actions.
- Table lives in a proper .logs-section shell with a .section-header
carrying the Webhook icon + "SUBSCRIPTIONS" title.
- All scoped button overrides (violet/alert/warn/ghost) copied from
the LiveLogs scope so theme switches behave identically.
Also improve error messaging: extractErrorDetail now maps 401 to
"Session expired" and 403 to "Insufficient permissions (admin only)"
instead of falling through to the generic "Failed to load webhooks".
Helps users who hit the page as viewer or with a stale token see why
it failed.
New /webhooks admin page with table-based subscription management:
- CREATE WEBHOOK (inline form row — no modal) with simple-event
checkboxes (AttackerDetail / DeckyStatus / SystemStatus) that
expand to bus-topic patterns server-side, and an advanced-mode
textarea for raw NATS-style patterns.
- Bulk-select + DELETE SELECTED with two-click arm pattern.
- Per-row test-ping (zap), pencil edit, and delete actions.
- Last-fired timestamp column.
- Yellow banner surfacing insecure_url warnings (WH-03): http:// is
allowed but flagged so operators see it on every page load.
- Post-create secret modal — the secret is shown exactly once with
a COPY button and a clear "won't see this again" notice.
Sidebar nav regrouped: /live-logs and /webhooks now live under a new
ALERTS NavGroup (Bell icon). The alertCount badge rides the Live
Logs sub-item. Command palette gains a "Webhooks" GO TO entry with
the `G W` chord.
Side-fix: useFocusSearch.ts was failing the build under
verbatimModuleSyntax (pre-existing, unrelated). Split the React
import to satisfy tsc; no behavioural change.
The drawer used onClick={onClose} on the backdrop + onClick={e =>
e.stopPropagation()} on the panel to stop inside-clicks from closing
the drawer. That pattern is fine for most React trees, but React's
stopPropagation() also aborts the NATIVE DOM event — and asciinema-
player wires its click-to-play handler via document-level event
delegation. So every click inside the drawer (including the big
play button) died at the panel boundary and never reached the
player's dispatcher. Confirmed end-to-end by calling window.__ap.
play() directly from DevTools: playback started, cast rendered in
full, ended event fired.
Swap to the idiomatic target===currentTarget guard on the backdrop
so only genuine backdrop clicks close the drawer; everything inside
(including native-delegated handlers) gets its events untouched.
All the debug instrumentation from b5c6b8a, 4424138, 6d031ae, and
f032ece (cast logging, lifecycle listeners, window.__ap) is
reverted here — symptom root-cause is known, it was event delegation
not the parser or the cast.
The parse path works (metadata event fires with duration: 24.58s,
idle event fires); next unknown is whether clicking play even
reaches core.play(). Stash the player on window so the operator can
call __ap.play() from DevTools to diff UI-click vs direct-call
behaviour and see whether 'play' / 'playing' events fire.
To be reverted once we pin the failure.
The original short subscribe list missed 'metadata' — which is the
one that carries the parsed duration + theme + marker info AFTER
_initializeDriver (the step that actually parses the cast). Without
it we only saw 'ready' (= UI mounted, parse not yet run) and jumped
to conclusions about the parser.
Add the full lifecycle set so the next repro pins which step the
player is actually getting stuck at.
Without preload:true the player only parses the recording when the
user first clicks play. Any parse error during that lazy step
bypasses our lifecycle instrumentation (we only see "ready", which
just means UI mounted), and from the user's POV the play button
stays black because they never see the actual failure.
Forcing preload makes the driver's init() run synchronously-ish with
the "ready" dispatch, so getDuration() resolves to a real number
(or we see an "errored" event with a payload that tells us why).
The sync try/catch around AsciinemaPlayer.create() misses async
failures in the player's internal init() promise — those land as
unhandled rejections and are invisible from the component's POV.
Subscribe to every lifecycle event (ready / play / pause / ended /
error / errored / loading) and log the resolved duration. If the
parser produces zero events despite a well-formed cast, duration
resolves to 0 / NaN / rejected — one of those signals will point at
whichever frame the render path is silently failing at.
Diagnostic for the persistent "player mounts with chrome but plays
black" symptom after the blob-URL fix. The player now gets
{data: cast} correctly and parses at least enough to render the
control bar, but duration shows --:-- and the terminal stays blank.
Log the first 400 chars of the built cast + event/cols/rows so the
operator can confirm in DevTools whether the malformed input is the
cast itself or something downstream in the asciinema parser.
SessionDrawer built a cast blob, pushed it through URL.createObjectURL,
and passed the blob URL to AsciinemaPlayer.create(). That's racy with
useEffect's cleanup: each new page of events re-fires the effect, the
cleanup revokes the URL, and the player's already-in-flight async
loadRecording() lands on a dead URL with no visible error — result was
a centered play button with an empty black pane, playback never starts.
asciinema-player v3's recording driver accepts {data: <string>} as a
first-class source (see core-DnNOMtZn.js:905-930 doFetch — string/
ArrayBuffer data is wrapped in `new Response(value)` and handed to the
parser). Skip the blob detour entirely, pass the cast text inline.
Also filter events to valid asciicast channels (o/i/r) before feeding
so a future stray SD field can't derail the parser, and log mount
errors to console for next-time debugging.
Key:value chips in the live-feed event cell used the default .chip
style, which is white-space: nowrap + inline-flex. A long cmd: value
(attacker-controlled shell strings, URLs, base64 payloads) stretched
the chip horizontally past the column, pushing the whole table into
horizontal scroll and clipping subsequent columns off-screen.
Add a chip-kv variant that allows the value to wrap inside a
max-width: 100% chip (word-break: break-word, overflow-wrap: anywhere
for dense strings with no natural break). The key-label stays on the
first line via flex-shrink: 0. Short values (uid: 0, user: root)
stay tight; long ones wrap onto multiple lines inside the chip.
Also set minWidth: 0 on the EVENT td + nested flex containers so
flex children honour the column width instead of growing to fit
content. Added title={k: v} on each chip for full-value hover in
case the wrap is still clipped.
- Attackers list: small country-code chip next to the IP on each card,
title-tooltip shows the source (e.g. "rir")
- AttackerDetail: country-code tag next to the IP in the header plus an
ORIGIN field in the TIMELINE section for always-visible origin
- TypeScript interfaces updated with country_code/country_source
Adds GET /attackers/{uuid}/smtp-targets (viewer) and GET /attackers/{uuid}/mail
(admin) endpoints, plus two new sections on the attacker detail page:
VICTIM DOMAINS rollup (aggregate-only, federation-gossip-safe) and STORED MAIL
with a drawer that decodes headers, lists attachments, and downloads the raw
.eml via the existing artifact endpoint (?service=smtp).
- TopologyList header now uses .page-header + .page-title-group +
.page-sub like Dashboard/Attackers/DeckyFleet; title typography and
separator match the rest of the app.
- Pluralisation fix: '0 topologyies' → '0 TOPOLOGIES', singular '1
TOPOLOGY'.
- When the list is empty the EmptyState renders in its own flex
container that fills the viewport so the card is centered both
axes, with bumped icon/title/hint sizing for the hero treatment.
MazeNET header now reports '{running}/{total} DECKIES RUNNING' so
operators can see per-topology runtime status at a glance.
Dashboard ACTIVE DECKIES counters used to reflect only the fleet state
file; TopologyDecky rows (MazeNET deployments) are now added in —
deployed_deckies = fleet + all topology rows, active_deckies = fleet
(no runtime field) + topology rows whose state is 'running'.
Hovering the empty-state row in LiveLogs/Dashboard tables briefly lit
the full-width td with the data-row glow. Tag the placeholder tr with
.empty-row and scope the .logs-table hover rule to :not(.empty-row).
Base .empty-state now flex-centers its icon/title/hint/CTA with a
140px min-height so icon-bearing empty states in the Dashboard side
panels (DECKIES UNDER SIEGE, TOP ATTACKERS) stop looking cramped.
Component-scoped rules (attackers-root, bounty-root, logs-root)
remain more specific and are unaffected.
- New ShortcutsHelp modal enumerates global, nav G-chord and palette
bindings; openable via ? (Shift+/) or the command palette.
- / dispatches a global decnet:focus-search event; Attackers, Bounty
and LiveLogs listen and focus their in-page search inputs (pages
without a local search are skipped per plan).
- Respects the existing editable-element guard and Alt+K palette
toggle; no rebinds to prior shortcuts.
Replace ad-hoc empty-state markup across Dashboard, TopologyList,
LiveLogs, Attackers, Bounty, AttackerDetail, SwarmHosts, RemoteUpdates
and CommandPalette with the new <EmptyState> component. Themed icons
+ hints improve discoverability; TopologyList and SwarmHosts gain
CTAs to their respective creation flows.
Each page gets its own scoped stylesheet and is rewritten around the
shared design language: filter bars, paginated lists, empty-state
blocks, BountyInspector drawer. Behavioural surface is unchanged —
same API calls, same routes, same RBAC gating.
Rewrites Dashboard.tsx around three stacked panels — live interactions,
deckies-under-siege, and top-attackers — each with its own header,
empty state, and status accents. Dashboard.css fills in the supporting
grid + type system.
- CommandPalette (Alt+K): fuzzy action launcher with keyboard nav.
- Toasts: ephemeral notification stack + provider.
- useGlobalHotkeys: Alt+K palette toggle, G-chord navigation
(G D/F/M/L/B/A/S/U/E/C), respects editable-element focus.
- Layout/App: wire ToastProvider at root, mount the palette inside the
authed shell, introduce the global search box in the top bar.
- MazeNETRoute now renders TopologyList inline when no ?topology is
present, instead of bouncing through a redirect.
- index.css: a few global token tweaks consumed by the new chrome.
Fixes a latent breakage: Config.tsx and MazeNET already imported
./Toasts/useToast but the directory was never committed.
The DELETE path on a topology whose containers are still up is a
footgun — even if the backend rejects the delete, surfacing the
button invites mistakes. Gate it so DELETE only shows for pending,
failed, and torn-down topologies. Active/degraded/deploying topologies
must be torn down first, which then reveals DELETE again.
POST /topologies/{id}/lans previously called _auto_attach_gateway()
whenever a non-DMZ LAN was created, which wired the DMZ gateway decky
to every new subnet. That's why a deployed gateway ended up with
eth0..ethN on every LAN regardless of what the user drew in MazeNET.
Drop the auto-attach helper entirely. The DMZ_ORPHAN deploy-time
validator (decnet/topology/validate.py:65-110) stays strict — users
must explicitly wire the gateway to each subnet they want bridged,
which is the whole point of having a topology editor.
useMazeApi.ts: drop stale auto-bridge reference from comment.
ArtifactDrawer, SessionDrawer, CreateTopologyWizard all now:
- close on ESC
- trap Tab/Shift+Tab focus within the panel
- lock body scroll while open
- restore prior focus on unmount
Uses the new useEscapeKey + useFocusTrap hooks. No visual changes;
the bespoke CSS shells (ctw-*, inline drawer styling) are preserved.
- Modal: shared backdrop/panel with ESC-close, backdrop-click-close,
focus trap, body scroll lock; supports center + drawer-right variants,
matrix/violet accents, default/wide widths.
- EmptyState: icon + title + hint + optional CTA; compact variant
for tight rails.
- useEscapeKey, useFocusTrap: reusable hooks powering Modal; will also
be adopted by CommandPalette and ContextMenu in follow-up commits.
No retrofits yet — primitives only. tsc clean.
Pan drag previously required mousedown on the bare canvas (target ===
currentTarget). When zoomed in, net-boxes cover most of the viewport
so there was no bare grid to grab. Drop the guard — node/header/port/
resize handlers all call stopPropagation() already, so only net-box
body mousedowns bubble up to start the pan, which is exactly what
we want.
Wheel-to-zoom anchored at the cursor, ZOOM IN/OUT toolbar buttons, and
a live zoom% in the status bar. Pan layer gets transform-origin 0 0 and
a scale(zoom) factor; grid pattern tile scales with zoom; edge SVG is
overflow:visible so long edges don't clip at high zoom. World-space
hit-testing, resize deltas, and palette drops all divide by zoom.
Reset View zeroes pan AND zoom.
Clicking a service tag selects it (stops node drag), extends Selection
discriminant with {type:'service',id,nodeId}, and renders an inspector
panel showing proto/port/subnet/risk chip + REMOVE SERVICE button
(gated off for observed nodes and degraded topologies). Service-tag
styling now pulls `risk` from DEFAULT_SERVICES metadata instead of
node.status alone.
Per-row START button enabled iff `installed && status !== 'ok'`;
tooltip explains why it's disabled ("Unit not installed" /
"Already running"). Transient `starting` state shows `...` on the
button and auto-clears after 15s so the UI never gets stuck if the
heartbeat is slow.
START ALL WORKERS button in the header calls /workers/start-all and
renders the three counts in the toast:
`STARTED · N · ALREADY RUNNING · M · FAILED · K (first failure: …)`.
Tone flips to alert when K > 0.
Adds asciinema-player dependency, SessionDrawer.tsx that pages the
transcripts API (500 events per request) and rebuilds a v2 .cast blob
for playback, and a Session Transcripts section in AttackerDetail that
deep-links into the drawer. Truncation banner surfaces the 10 MB
per-session cap when it's been hit.