Commit Graph

18 Commits

Author SHA1 Message Date
5f2a3f4629 refactor(decnet_web/MazeNET): extract useTopologyData
Lift the canvas data plane off the page shell. The hook owns:

  GET /topologies/:id            (hydrates nets/nodes/edges + meta)
  GET services + archetypes      (catalogs, with bundled fallback)
  POST /topologies/:id/deploy
  /topologies/:id/events SSE     (open only when active/degraded)
  flashErr() banner timer        (auto-clears actionErr after 4s)

State setters for nets / nodes / edges are returned so the
per-operation callbacks living in the page can optimistically
patch local state alongside their REST calls (matches the
existing pattern; wholesale lift would mean dragging every
mutation along too).

- New MazeNET/useTopologyData.ts
- useTopologyData.test.ts covers hydrate, loadErr surfacing,
  streamEnabled gating on active/degraded, onDeploy success +
  error paths, and the flashErr 4s auto-clear with fake timers.
- Wiring into MazeNET.tsx lands in the next commit.
2026-05-09 05:33:19 -04:00
212feb49e2 refactor(decnet_web/MazeNET): extract useFullscreenMode
Lift the four fullscreen-related side-effects off the page shell.
The hook owns:

  1. body class toggle so page CSS can hide its chrome
  2. browser fullscreen API request/exit (failures ignored)
  3. fullscreenchange listener so F11/Esc from outside our button
     keeps internal state in sync
  4. Esc keystroke handler

Returns { fullscreen, setFullscreen, toggle }.

- New MazeNET/useFullscreenMode.ts
- useFullscreenMode.test.ts (jsdom) covers initial toggle, body
  class lifecycle, Esc-to-exit, and unmount cleanup.
- MazeNET.tsx loses ~30 LOC of inline state + effects.
2026-05-09 05:31:39 -04:00
9cab37db3a fix(decnet_web/css): three light-mode dimness fixes
--dim-color and --danger-color were referenced across drawers and
RemoteUpdates but never defined; --dim-color silently inherited
(defeating its purpose) and --danger-color fell back to literal
#f88 salmon (the 'ugly red' WifiOff icon next to UNREACHABLE
hosts). Added both as aliases in :root: --dim-color = var(--fg-3),
--danger-color = var(--alert).

--fg-2/3/4 alphas in light mode were tuned identical to dark
(0.78/0.55/0.35), but ink-on-cream needs more punch than
matrix-on-black at the same alpha — the deploy preview code
block (.code-block .comment / .key) and every dim caption
rendered too faint. Bumped to 0.88/0.70/0.50.

.maze-net-box.inactive applies opacity 0.42 + grayscale(0.7) for
the 'no traffic' signal. On cream that fades the LAN out of
visibility entirely. Override in light mode keeps the dotted
border as the dim-state cue and bumps opacity to 0.85 so the
header text stays legible.
2026-05-09 03:56:06 -04:00
aa0b22aacb fix(decnet_web/css): sweep rgba colour literals to tokens app-wide
Pre-this-commit, ~80 rgba() literals across 24 files were
hardcoding alert-red, warn-amber, info-cyan, panel-dark, and
white-text-with-alpha shades that bypassed the token cascade.
Net effect in light mode: the .eml/SESSREC drawers, AttackerDetail
verdict pills, MazeNET net-box headers, OPEN/REPLAY action
buttons, threat-intel cards, and all the dim 'whitish' overlays
stayed on their dark-mode hex values, producing the unreadable
panels in the screenshots.

Sweep maps each rgba colour family onto the existing token by
alpha bucket — rgba(13,17,23,*) -> var(--panel),
rgba(255,65,65,*) -> var(--alert)/-tint-10,
rgba(255,170,0,*) and rgba(224,160,64,*) -> var(--warn)/-tint-10,
rgba(0,200,255,*) -> var(--info)/-tint-10,
rgba(255,255,255,*) -> var(--fg-N)/var(--matrix-tint-N) by alpha.

VERDICT_TONE in AttackerDetail (MALICIOUS/SUSPICIOUS/BENIGN/
NO SIGNAL) was the worst offender — string literals
'#ff4d4d'/'#ffae42'/'#5fd07a'/rgba(255,255,255,0.4) baked into
inline JS styles. Now resolves at render time via var(--alert)/
var(--warn)/var(--ok)/var(--fg-4).

New tokens in :root:
 - --bg-color (alias of --bg) — drawers used this name with
   #0d1117 fallback that fired in every browser because nothing
   defined --bg-color. Adding the alias makes drawers re-tone.
 - --info / --info-tint-10 / --info-tint-30 — REPLAY buttons and
   any future neutral-secondary use.
 - --ok — semantic alias for 'verified good' (matrix in dark,
   emerald in light) so BENIGN pills stay readable across themes.

Login.css left intentionally — pre-auth surface, not themed.
2026-05-09 03:48:05 -04:00
11b2da7d54 fix(decnet_web/css): light-mode contrast across wizards, code blocks, hovers
Sweeps four invariant violations that were leaking dark surfaces
into light mode and producing the unreadable / inverted areas:

  1. Hardcoded `color: #000` in 14 :hover rules across 11 CSS
     files swapped to `color: var(--bg)` — collapses to #000 in
     dark mode (no-op), becomes cream in light. Fixes DEPLOY
     DECKIES (button hover was rendering charcoal-purple text on
     charcoal-purple background).
  2. Hardcoded `background: #000` (3 sites) and `#0d1117`
     (3 sites) replaced with `var(--bg)` / `var(--panel)`. Fixes
     code blocks and modal panels staying dark on cream — the
     deploy-wizard preview, topology-creation NAME input, and the
     MazeNET canvas backdrop now follow the active theme.
  3. `rgba(0,0,0,0.35)` and `rgba(0,0,0,0.5)` input/card
     backgrounds (ServiceConfigForm, DeckyFleet .input)
     swapped to `var(--panel)`. Fixes per-service config rows
     in the deploy wizard rendering as dark slabs.
  4. SVG arrow markers in MazeNET Canvas.tsx hardcoded
     `fill="#00ff41"` / "#ee82ee" — replaced with currentColor +
     style hook so they re-resolve on theme change.

New behaviour: light-mode hovers tint instead of inverting. The
dark-mode rules fully fill bg with --matrix/--violet/--alert and
flip text to --bg; that lands cream-on-near-ink in light mode
and reads as a jarring colour inversion every cursor move. Light
mode now layers a *-tint-10 background and keeps text in its
base colour. Single override block in index.css targets every
scoped `.X-btn`/`.btn`/`button:hover` via :is() + [class*="-btn"]
so we don't have to chase every component file.
2026-05-09 03:43:47 -04:00
34c778277a refactor(decnet_web/css): promote hardcoded matrix/warn/crit colours to tokens
37 bare rgba(0, 255, 65, ...) literals across 10 component CSS
files were forcing matrix-green to bleed into light mode no matter
what data-theme=light overrode in :root. They're now mapped onto
existing tokens by alpha bucket (0.025-0.05 -> --matrix-tint-5,
0.08-0.10 -> --matrix-tint-10, 0.18-0.30 -> --matrix-tint-30,
0.4 -> --fg-4, 0.5-0.6 -> --fg-3, 0.7-0.8 -> --fg-2).

Adds --warn (#e0a040), --amber (alias of --warn), --crit
(#e74c3c), and their tint-10 variants to :root, with
ink-friendly light-mode overrides. Sweeps bare #ffaa00 / #e0a040
/ #f59e0b / #ff4d4d / #e74c3c usages in the same files onto the
new tokens.

Files with var(--token, #fallback) patterns left alone — those
were already token-driven and the fallbacks just provide safety.
Login.css and inline TSX hex left for the per-page sweep.
2026-05-09 03:36:04 -04:00
57fecb8071 refactor(frontend): ApiError interface, tempIdSuffix rename, NET_GRID constants, extract onPaletteDrop handlers
ApiError: defined once in utils/api.ts, replaces 9 ad-hoc anonymous casts
across MazeNET, Inspector, DeckyFleet, SwarmHosts, Webhooks, PersonaGeneration,
ServiceConfigFields, CanaryTokens.

hex4 renamed to tempIdSuffix — the name now matches the comment that already
explained its purpose.

NET_GRID_{W,H,GAP,COLS} extracted from inline magic numbers to module-level
constants in MazeNET.tsx.

onPaletteDrop (130-line useCallback) split into three module-level handlers
(_dropNetwork, _dropArchetype, _dropService); the callback becomes a 10-line
router.
2026-04-30 22:14:20 -04:00
917f7e8e54 feat(tarpit): MazeNET topology-scoped tarpit — Inspector controls + topology API 2026-04-29 21:10:02 -04:00
94b06ee862 feat(services): initial config on ADD SERVICE — schema modal in DeckyCard, MazeNET drag, and Inspector
- DeckyServiceAddRequest gains an optional `config: dict` field, validated
  against the service's config_schema before any state mutation (400 on
  bad type, no half-written rows).
- Engine: add_service threads `config` into _add_topology_service /
  _add_fleet_service, persisting validated cfg to decky_config.service_config
  BEFORE compose regen so the first `up -d --build` materialises the env on
  the new container. No follow-up apply needed.
- Frontend: shared AddServiceConfigModal — same wizard accordion shape, used by:
    * DeckyCard's ADD SERVICE picker (Fleet & MazeNET inspectors via shared component)
    * MazeNET Inspector's ADD SERVICE picker
    * MazeNET palette drag-drop onto a deployed decky
  Empty-schema services short-circuit to a one-click add (no modal flash).
  Operator can cancel; errors surface in the modal.
- Tests: add_service config plumbing — persist, drop unknown keys, 400-equivalent
  on bad types, back-compat empty-config.
- Drive-by: fix stale repo-method names in test_services_live.py
  (create_topology_decky → add_topology_decky, get_topology_decky → list+pick helper,
  service.added → service_added topic).
2026-04-29 12:44:47 -04:00
bd7f2dfaed feat(ui): schema-driven ServiceConfigForm in Fleet & MazeNET inspectors
ServiceConfigForm.tsx fetches /topologies/services/{slug}/schema and renders
typed inputs (string/password/int/bool/textarea/enum) with reveal toggles for
secrets. SAVE persists via PUT (no restart); APPLY persists + force-recreates
the service container after a confirm dialog (matches the forwards_l3 pattern).

Mounts:
- DeckyFleet DeckyCard: clicking a service tag toggles the form below the
  EXPOSED row, gated on liveServicesEnabled (admin + non-swarm).
- MazeNET Inspector: renders the form above REMOVE SERVICE when a service
  is selected on a non-observed decky.

UI test plan is manual — no jsdom test infra in decnet_web yet.
2026-04-29 11:41:43 -04:00
c002c5a4f1 feat(ui): forwards_l3 toggle in Inspector with destructive-recreate confirm
W5's apply_update_decky now accepts a forwards_l3 flip on a live
topology only when payload['force'] is true (the unforced flip raises
MutationError to keep half-thinking operators from killing
in-container state).  Until this commit there was no UI surface that
could even submit such a flip.

Inspector grows a 'PROMOTE TO GATEWAY' / 'DEMOTE GATEWAY' button when
a (non-observed) decky is selected.  The handler:

* On pending topologies → submits via editor.updateDecky immediately.
  No confirm dialog; no live containers to disturb.
* On active/degraded topologies → window.confirm() explaining the
  destructive base recreate ('In-container state is lost; active
  sessions to it drop'), then submits with extras.force=true.

useTopologyEditor.updateDecky grows an optional extras arg that
threads force: true into the queued mutation payload.  The pending
CRUD path ignores it (no force needed when no containers exist).

MazeNET.tsx wires a toggleGateway callback that handles the
optimistic local state update, surfaces an enqueue toast on the
active path, and lets the SSE forwarder reconcile when
mutation.applied lands.
2026-04-29 00:29:46 -04:00
2731b2608b fix(ui): keep multi-homed deckies in their home LAN on rehydrate
list_topology_edges has no ORDER BY, so SQL row order is undefined.
After apply_attach_decky added a bridge edge to a second LAN, on
refetch the bridge edge could come back first — firstLanFor then
picked it as the decky's home and the visualization 'teleported' the
decky into the other LAN (the bug ANTI saw immediately after
connecting two deckies across LANs).

Hydration now prefers the non-bridge edge (is_bridge=false) as home.
apply_add_decky writes is_bridge=false for the original edge;
apply_attach_decky writes is_bridge=true for subsequent multi-homing
edges.  Picking the non-bridge edge is stable across row reordering.

Two-pass implementation: pass 1 sets pinned homes (DMZ for gateways,
non-bridge for others); pass 2 fills any gap with the first edge
(legacy rows where is_bridge was never written).
2026-04-29 00:01:29 -04:00
bbed52a962 fix(bus): topic segments can't contain dots — service.added → service_added
Bus topic segments are NATS-style tokens and the validator at
bus/topics.py:402 rejects '.', '*', '>', whitespace.  My W3 constants
'service.added' / 'service.removed' tripped this on every live
add/remove call:

  ValueError: topic segment 'service.added' may not contain '.', ...

Renamed both to underscore form: DECKY_SERVICE_ADDED = 'service_added'.
Aligned the SSE forwarder's name mapping (decky.<name>.service_added →
SSE event 'decky.service_added') and the frontend's
useTopologyStream listener + MazeNET.tsx event handler.  Also updated
the wiki entry with a note about the underscore.
2026-04-28 23:53:25 -04:00
9e8d0b0464 fix(ui): route palette drops + design-time remove through live API on active topologies
When topoStatus is active/degraded, editor.updateDecky enqueues into
the mutator queue and returns {kind:'enqueued'}.  The palette-drop
handler then short-circuits on that and never updates local state, so
a service dragged onto a deployed decky just vanishes — what ANTI saw
as 'no way to APPLY'.

Same gap on the design-time 'REMOVE SERVICE' button in the Inspector's
service detail panel: enqueue + no local update = chip stays.

Both now route through liveAddService / liveRemoveService when the
topology is active, hitting POST/DELETE /topologies/{id}/deckies/{name}/services
directly and patching local state from the response.  Pending
topologies still queue through the mutator (correct: no live
containers to mutate).

Hoisted serviceRegistry / liveAddService / liveRemoveService above
the palette-drop callback so the deps array doesn't trip the const
TDZ at render time.
2026-04-28 23:38:37 -04:00
0e5484648f feat: forward decky.*.service.* on per-topology SSE stream
The /topologies/{id}/events SSE proxy now subscribes to two bus
patterns concurrently and merges them through a bounded asyncio.Queue:

* topology.{id}.>  — lifecycle (status, mutation.*) — unchanged.
* decky.>          — per-decky events, filtered by payload.topology_id
                     so a fleet decky sharing a name with a topology
                     decky doesn't leak across.

_sse_name_for routes 'decky.<name>.service.added' to the SSE event
name 'decky.service.added' (kept the prefix so the frontend doesn't
collide with topology lifecycle events that share leaf names like
'status').

useTopologyStream surfaces the two new event names; MazeNET.tsx's
onStreamEvent optimistically patches the matching node's services
list so a second tab reflects shape changes without a refetch.
2026-04-28 23:15:38 -04:00
1a631c9400 fix(ui): narrow services type for Inspector live-add picker
ObservedNode.services is the literal tuple ['*']; narrowing inside the
.filter() callback was tripping TS2345.  We already gate the live
controls on node.kind !== 'observed', so casting to readonly string[]
inside the filter is safe and keeps the discriminated union strict
elsewhere.
2026-04-28 23:11:39 -04:00
2fabcd1c29 feat(ui): live service add/remove on MazeNET Inspector
When the topology is active/degraded the Inspector switches services
chips into live controls: each chip gets a × button that DELETEs to
the W3 endpoint, and a dashed '+ ADD' chip opens a typeahead picker
fed by useServiceRegistry().perDecky.

Pending topologies still use the existing design-time path
(onRemoveService → editor.updateDecky); the Inspector picks based on
topologyStatus, so an operator never accidentally hits a live API
call against a topology that isn't deployed yet.

The mutation handlers in MazeNET.tsx hit POST/DELETE
/api/v1/topologies/{id}/deckies/{name}/services{,/svc} and
optimistically apply the response's services list to local state.
Cross-tab reconciliation rides on the SSE forwarder shipped in the
follow-up commit.
2026-04-28 23:11:02 -04:00
862e4dbb31 merge: testing → main (reconcile 2-week divergence) 2026-04-28 18:36:00 -04:00