Port the design-handoff layout into a scoped DeckyFleet.css (no more
piggybacking on Dashboard.css). Add an archetype-first creation wizard
that consumes /api/v1/topologies/archetypes, falling back to the
MazeNET ARCHETYPES constant when the endpoint is unavailable.
DeckyFleet now branches on /system/deployment-mode: in swarm mode it
pulls /swarm/deckies and normalises DeckyShardView into the shared
Decky shape so the same card grid renders either way. Swarm cards gain
a host badge (host_name @ address), a state pill (running/degraded/
tearing_down/failed/teardown_failed with matching colors), an inline
last_error snippet, and a two-click arm/commit Teardown button lifted
from the old SwarmDeckies component. Mutate + interval controls are
hidden in swarm mode since the worker /mutate endpoint still 501s —
swarm-side rotation is a separate ticket.
Drops the standalone /swarm/deckies route + nav entry; SwarmDeckies.tsx
is deleted. The SWARM nav group keeps SwarmHosts, Remote Updates, and
Agent Enrollment.
POST /deckies/deploy now branches on DECNET_MODE + enrolled host presence:
when the caller is a master with at least one reachable swarm host, round-
robin host_uuids are assigned over new deckies and the config is dispatched
via AgentClient. Falls back to local docker-compose otherwise.
Extracts the dispatch loop from api_deploy_swarm into dispatch_decnet_config
so both endpoints share the same shard/dispatch/persist path. Adds
GET /system/deployment-mode for the UI to show 'will shard across N hosts'
vs 'will deploy locally' before the operator clicks deploy.