Route all lucide-react icon usage through a single src/icons.ts
re-export that imports each icon from its own per-icon module
(lucide-react/dist/esm/icons/<name>) instead of the barrel.
Bundle-size impact: none (29kB icons chunk unchanged — tree-shaking
was already effective with sideEffects:false). Dev-experience win:
Vite transforms 247 modules instead of 1848 because the dep
optimiser no longer pre-bundles the full lucide barrel — faster
cold start and HMR.
Ambient d.ts declares the wildcard module so TS accepts per-icon
imports; lucide ships .d.ts only for the barrel.
Seven icons were renamed upstream and still work through the barrel
via aliases (AlertTriangle -> triangle-alert, BarChart3 -> chart-column,
CheckCircle -> circle-check-big, Filter -> funnel, PlusCircle ->
circle-plus, Sliders -> sliders-vertical, UploadCloud -> cloud-upload,
Fingerprint -> fingerprint-pattern). Component call sites stay on
the legacy names; the renames live only in icons.ts.
- New ShortcutsHelp modal enumerates global, nav G-chord and palette
bindings; openable via ? (Shift+/) or the command palette.
- / dispatches a global decnet:focus-search event; Attackers, Bounty
and LiveLogs listen and focus their in-page search inputs (pages
without a local search are skipped per plan).
- Respects the existing editable-element guard and Alt+K palette
toggle; no rebinds to prior shortcuts.
Replace ad-hoc empty-state markup across Dashboard, TopologyList,
LiveLogs, Attackers, Bounty, AttackerDetail, SwarmHosts, RemoteUpdates
and CommandPalette with the new <EmptyState> component. Themed icons
+ hints improve discoverability; TopologyList and SwarmHosts gain
CTAs to their respective creation flows.
Each page gets its own scoped stylesheet and is rewritten around the
shared design language: filter bars, paginated lists, empty-state
blocks, BountyInspector drawer. Behavioural surface is unchanged —
same API calls, same routes, same RBAC gating.
AttackerDetail: dedicated render components for JARM (hash + target),
HASSHServer (hash, banner, expandable KEX/encryption algorithms), and
TCP/IP stack (TTL, window, MSS as bold stats, DF/SACK/TS as tags,
options order string).
Bounty: add fingerprint field labels and priority keys so prober
bounties display structured rows instead of raw JSON. Add FINGERPRINTS
filter option to the type dropdown.