fix(web/session): log the cast to console when player mounts
Diagnostic for the persistent "player mounts with chrome but plays
black" symptom after the blob-URL fix. The player now gets
{data: cast} correctly and parses at least enough to render the
control bar, but duration shows --:-- and the terminal stays blank.
Log the first 400 chars of the built cast + event/cols/rows so the
operator can confirm in DevTools whether the malformed input is the
cast itself or something downstream in the asciinema parser.
This commit is contained in:
@@ -136,6 +136,14 @@ const SessionDrawer: React.FC<SessionDrawerProps> = ({ decky, sid, fields, onClo
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playerInstance.current = null;
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playerInstance.current = null;
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}
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}
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const cast = buildCastBlob(header, playable);
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const cast = buildCastBlob(header, playable);
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// One-time diagnostic: when the player silently refuses to play, the
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// cast text itself is usually the culprit. Log the first chunk so
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// "yes, the header renders correctly" is a one-F12 check.
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console.debug(
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'asciinema cast (first 400 chars):',
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cast.slice(0, 400),
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`| events=${playable.length} | cols=${header.width} rows=${header.height}`,
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);
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try {
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try {
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playerInstance.current = AsciinemaPlayer.create(
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playerInstance.current = AsciinemaPlayer.create(
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{ data: cast },
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{ data: cast },
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@@ -143,8 +151,6 @@ const SessionDrawer: React.FC<SessionDrawerProps> = ({ decky, sid, fields, onClo
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{ fit: 'width', terminalFontSize: '12px' },
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{ fit: 'width', terminalFontSize: '12px' },
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);
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);
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} catch (err) {
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} catch (err) {
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// Surface to console so we have a fingerprint next time a cast
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// parses as "valid" but refuses to play.
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console.error('asciinema-player failed to mount', err);
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console.error('asciinema-player failed to mount', err);
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}
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}
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return () => {
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return () => {
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