feat(mazenet): upgrade inspector to design-handoff layout
Rebuild the inspector panel to match the handoff mock: crosshair-titled header with dim type label and close X, status-dot + archetype-chip head rows, connection list with directional arrows, member list with click-to-select, and a pending-diff block at the foot. Carry the gateway/observed disable titles over from the ctx menu so the 'remove' action stays honest. Also prefix the subtitle with 'NETWORK OF NETWORKS' so the purpose of this editor reads at a glance.
This commit is contained in:
@@ -1,6 +1,9 @@
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import React from 'react';
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import { Trash2 } from 'lucide-react';
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import type { Net, MazeNode, Edge, PendingChange } from './types';
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import React, { useMemo } from 'react';
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import {
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ArrowLeft, ArrowRight, Crosshair, Globe, GitMerge, MousePointer2, Plus,
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Server, Trash2, X,
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} from 'lucide-react';
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import type { Net, MazeNode, Edge } from './types';
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export type Selection =
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| { type: 'net'; id: string }
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@@ -13,73 +16,177 @@ interface Props {
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nets: Net[];
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nodes: MazeNode[];
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edges: Edge[];
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pending: PendingChange[];
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topologyStatus?: string;
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onClose?: () => void;
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onDeleteNet?: (id: string) => void;
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onDeleteNode?: (id: string) => void;
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onDeleteEdge?: (id: string) => void;
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onAddDecky?: (netId: string) => void;
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setSelection?: (sel: Selection) => void;
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pendingChanges?: number;
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}
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const Inspector: React.FC<Props> = ({ selection, nets, nodes, edges, pending, onClose, onDeleteNet, onDeleteNode, onDeleteEdge }) => {
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const Inspector: React.FC<Props> = ({
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selection, nets, nodes, edges, topologyStatus, onClose,
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onDeleteNet, onDeleteNode, onDeleteEdge, onAddDecky, setSelection,
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pendingChanges = 0,
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}) => {
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const net = selection?.type === 'net' ? nets.find((n) => n.id === selection.id) : undefined;
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const node = selection?.type === 'node' ? nodes.find((n) => n.id === selection.id) : undefined;
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const edge = selection?.type === 'edge' ? edges.find((e) => e.id === selection.id) : undefined;
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const activeNetIds = useMemo(() => {
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const s = new Set<string>();
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edges.forEach((e) => {
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const f = nodes.find((n) => n.id === e.from);
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const t = nodes.find((n) => n.id === e.to);
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if (f) s.add(f.netId);
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if (t) s.add(t.netId);
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});
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return s;
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}, [edges, nodes]);
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const typeLabel = selection ? selection.type.toUpperCase() : 'IDLE';
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const isGateway = node?.kind === 'decky' && !!node.decky_config?.forwards_l3;
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const isObserved = node?.kind === 'observed';
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return (
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<aside className="maze-inspector">
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<div className="maze-inspector-title">
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<Crosshair size={12} className="violet-accent" />
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<span>INSPECTOR</span>
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<span className="dim inspector-type-label">{typeLabel}</span>
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{onClose && (
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<button
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type="button"
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className="maze-btn ghost"
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style={{ marginLeft: 'auto', padding: '2px 8px', fontSize: '0.6rem' }}
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className="inspector-close-btn"
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onClick={onClose}
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title="Hide inspector"
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>
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CLOSE
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<X size={12} />
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</button>
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)}
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</div>
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<div className="maze-inspector-body">
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{!selection && <div className="inspector-empty">SELECT AN ELEMENT</div>}
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{net && (
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<div className="maze-inspector-body">
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{!selection && (
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<div className="inspector-empty">
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<MousePointer2 size={22} style={{ opacity: 0.4, marginBottom: 10 }} />
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<div>SELECT A NODE, NETWORK, OR EDGE</div>
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<div style={{ marginTop: 10, fontSize: '0.6rem', opacity: 0.5 }}>
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Right-click for actions
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</div>
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</div>
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)}
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{node && (
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<>
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<div className="inspector-head">
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<span className={`status-dot ${node.status}`} />
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<span className="inspector-head-title">{node.name}</span>
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<span className="chip violet inspector-head-chip">{node.archetype}</span>
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</div>
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<div className="kvs">
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<div className="k">KIND</div> <div className="v">{net.kind.toUpperCase()}</div>
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<div className="k">LABEL</div> <div className="v">{net.label}</div>
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<div className="k">CIDR</div> <div className="v">{net.cidr}</div>
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<div className="k">MEMBERS</div> <div className="v">
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{nodes.filter((n) => n.netId === net.id).map((n) => n.name).join(', ') || '—'}
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<div className="k">NETWORK</div>
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<div className="v violet-accent">
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{nets.find((nn) => nn.id === node.netId)?.label ?? node.netId}
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</div>
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<div className="k">STATUS</div>
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<div className="v">{node.status.toUpperCase()}</div>
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<div className="k">SERVICES</div>
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<div className="v">
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<div className="inspector-service-row">
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{node.services.length === 0 && <span className="dim">—</span>}
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{node.services.map((s) => (
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<span key={s} className="service-tag">{s}</span>
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))}
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</div>
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</div>
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</div>
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{net.kind !== 'internet' && onDeleteNet && (
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<button type="button" className="maze-btn ghost" onClick={() => onDeleteNet(net.id)}>
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<Trash2 size={12} /> DELETE NET
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<div>
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<div className="type-label inspector-section-label">CONNECTIONS</div>
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{edges.filter((e) => e.from === node.id || e.to === node.id).map((e) => {
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const otherId = e.from === node.id ? e.to : e.from;
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const other = nodes.find((n) => n.id === otherId);
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const Arrow = e.from === node.id ? ArrowRight : ArrowLeft;
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return (
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<div key={e.id} className="inspector-conn-row">
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<Arrow size={10} className={e.traffic === 'hot' ? 'alert-text' : 'dim'} />
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<span>{other?.name ?? '—'}</span>
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<span className="chip dim-chip inspector-conn-chip">{e.traffic}</span>
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</div>
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);
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})}
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{edges.filter((e) => e.from === node.id || e.to === node.id).length === 0 && (
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<div className="dim inspector-empty-line">NO EDGES</div>
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)}
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</div>
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{onDeleteNode && (
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<button
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type="button"
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className="maze-btn alert small"
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disabled={isObserved || isGateway}
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title={
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isObserved ? 'observed entity — not a deployed decky'
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: isGateway ? 'DMZ gateway — pinned to its DMZ network'
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: undefined
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}
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onClick={() => !isObserved && !isGateway && onDeleteNode(node.id)}
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>
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<Trash2 size={12} /> REMOVE FROM GRAPH
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</button>
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)}
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</>
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)}
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{node && (
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{net && (
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<>
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<div className="kvs">
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<div className="k">KIND</div> <div className="v">{node.kind === 'observed' ? 'OBSERVED' : 'DECKY'}</div>
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<div className="k">NAME</div> <div className="v">{node.name}</div>
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<div className="k">ARCHETYPE</div> <div className="v">{node.archetype}</div>
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<div className="k">NET</div> <div className="v">{nets.find((nn) => nn.id === node.netId)?.label ?? node.netId}</div>
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<div className="k">SERVICES</div> <div className="v">{node.services.join(', ') || '—'}</div>
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<div className="k">STATUS</div> <div className="v">{node.status.toUpperCase()}</div>
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<div className="inspector-head">
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{net.kind === 'internet'
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? <Globe size={14} className="violet-accent" />
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: <GitMerge size={14} className="violet-accent" />}
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<span className="inspector-head-title">{net.label}</span>
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{net.kind !== 'internet' && !activeNetIds.has(net.id) && (
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<span className="chip-mini inspector-head-chip">INACTIVE</span>
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)}
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</div>
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{onDeleteNode && (
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<div className="kvs">
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<div className="k">KIND</div><div className="v">{net.kind.toUpperCase()}</div>
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<div className="k">CIDR</div><div className="v">{net.cidr}</div>
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<div className="k">DECKIES</div>
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<div className="v" style={{ fontWeight: 700 }}>
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{nodes.filter((n) => n.netId === net.id).length}
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</div>
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</div>
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<div>
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<div className="type-label inspector-section-label">MEMBERS</div>
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{nodes.filter((n) => n.netId === net.id).map((n) => (
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<div
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key={n.id}
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className="inspector-member-row"
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onClick={() => setSelection?.({ type: 'node', id: n.id })}
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>
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<span className={`status-dot ${n.status}`} />
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<span>{n.name}</span>
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<span className="dim inspector-member-arch">{n.archetype}</span>
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</div>
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))}
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{nodes.filter((n) => n.netId === net.id).length === 0 && (
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<div className="dim inspector-empty-line">NO MEMBERS</div>
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)}
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</div>
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{net.kind !== 'internet' && onAddDecky && (
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<button type="button" className="maze-btn small" onClick={() => onAddDecky(net.id)}>
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<Plus size={10} /> ADD DECKY
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</button>
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)}
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{net.kind !== 'internet' && onDeleteNet && (
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<button
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type="button"
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className="maze-btn ghost"
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disabled={node.kind === 'observed'}
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title={node.kind === 'observed' ? 'observed entity — not a deployed decky' : 'delete decky'}
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onClick={() => node.kind === 'decky' && onDeleteNode(node.id)}
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className="maze-btn alert small"
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onClick={() => onDeleteNet(net.id)}
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>
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<Trash2 size={12} /> DELETE NODE
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<Trash2 size={10} /> REMOVE NETWORK
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</button>
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)}
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</>
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@@ -87,32 +194,54 @@ const Inspector: React.FC<Props> = ({ selection, nets, nodes, edges, pending, on
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{edge && (
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<>
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<div className="inspector-head">
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<Server size={14} className="violet-accent" />
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<span className="inspector-head-title">EDGE · {edge.id.slice(0, 8)}</span>
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</div>
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<div className="kvs">
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<div className="k">FROM</div> <div className="v">{nodes.find((n) => n.id === edge.from)?.name ?? edge.from}</div>
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<div className="k">TO</div> <div className="v">{nodes.find((n) => n.id === edge.to)?.name ?? edge.to}</div>
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<div className="k">TRAFFIC</div> <div className="v">{edge.traffic.toUpperCase()}</div>
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{edge.label && (<>
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<div className="k">LABEL</div> <div className="v">{edge.label}</div>
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</>)}
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<div className="k">FROM</div>
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<div className="v">{nodes.find((n) => n.id === edge.from)?.name ?? edge.from}</div>
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<div className="k">TO</div>
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<div className="v">{nodes.find((n) => n.id === edge.to)?.name ?? edge.to}</div>
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<div className="k">TRAFFIC</div>
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<div className="v">{edge.traffic.toUpperCase()}</div>
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{edge.label && (
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<>
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<div className="k">LABEL</div>
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<div className="v">{edge.label}</div>
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</>
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)}
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</div>
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{onDeleteEdge && (
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<button type="button" className="maze-btn ghost" onClick={() => onDeleteEdge(edge.id)}>
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<Trash2 size={12} /> REMOVE EDGE
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<button
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type="button"
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className="maze-btn alert small"
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onClick={() => onDeleteEdge(edge.id)}
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>
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<Trash2 size={10} /> CUT EDGE
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</button>
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)}
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</>
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)}
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<div>
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<div className="k" style={{ fontSize: '0.62rem', letterSpacing: '1.5px', opacity: 0.5, marginBottom: 6 }}>
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PENDING DIFF ({pending.length})
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{pendingChanges > 0 && (
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<div className="inspector-diff-block">
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<div className="type-label inspector-section-label">PENDING DIFF</div>
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<div className="maze-diff">
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<span className="ctx"> +{pendingChanges} graph mutation(s)</span>{'\n'}
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<span className="ctx"> networks: {nets.length}</span>{'\n'}
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<span className="ctx"> deckies: {nodes.length}</span>{'\n'}
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<span className="ctx"> paths: {edges.length}</span>
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</div>
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</div>
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<pre className="maze-diff">
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{pending.length === 0
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? <span className="ctx">no pending changes</span>
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: pending.map((p, i) => <div key={i} className="add">+ {p.op} {JSON.stringify(p.payload)}</div>)}
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</pre>
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</div>
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)}
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{topologyStatus && !selection && (
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<div className="kvs inspector-status-block">
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<div className="k">TOPOLOGY</div>
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<div className="v">{topologyStatus.toUpperCase()}</div>
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</div>
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)}
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</div>
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</aside>
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);
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