refactor: separate engine, collector, mutator, and fleet into independent subpackages

- decnet/engine/ — container lifecycle (deploy, teardown, status); _kill_api removed
- decnet/collector/ — Docker log streaming (moved from web/collector.py)
- decnet/mutator/ — mutation engine (no longer imports from cli or duplicates deployer code)
- decnet/fleet.py — shared decky-building logic extracted from cli.py

Cross-contamination eliminated:
- web router no longer imports from decnet.cli
- mutator no longer imports from decnet.cli
- cli no longer imports from decnet.web
- _kill_api() moved to cli (process management, not engine concern)
- _compose_with_retry duplicate removed from mutator
This commit is contained in:
2026-04-12 00:26:22 -04:00
parent c79f96f321
commit c384a3103a
16 changed files with 317 additions and 317 deletions

122
decnet/mutator/engine.py Normal file
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"""
Mutation Engine for DECNET.
Handles dynamic rotation of exposed honeypot services over time.
"""
import random
import time
from typing import Optional
from rich.console import Console
from decnet.archetypes import get_archetype
from decnet.fleet import all_service_names
from decnet.composer import write_compose
from decnet.config import DeckyConfig, load_state, save_state
from decnet.engine import COMPOSE_FILE, _compose_with_retry
import subprocess # nosec B404
console = Console()
def mutate_decky(decky_name: str) -> bool:
"""
Perform an Intra-Archetype Shuffle for a specific decky.
Returns True if mutation succeeded, False otherwise.
"""
state = load_state()
if state is None:
console.print("[red]No active deployment found (no decnet-state.json).[/]")
return False
config, compose_path = state
decky: Optional[DeckyConfig] = next((d for d in config.deckies if d.name == decky_name), None)
if not decky:
console.print(f"[red]Decky '{decky_name}' not found in state.[/]")
return False
if decky.archetype:
try:
arch = get_archetype(decky.archetype)
svc_pool = list(arch.services)
except ValueError:
svc_pool = all_service_names()
else:
svc_pool = all_service_names()
if not svc_pool:
console.print(f"[yellow]No services available for mutating '{decky_name}'.[/]")
return False
current_services = set(decky.services)
attempts = 0
while True:
count = random.randint(1, min(3, len(svc_pool))) # nosec B311
chosen = set(random.sample(svc_pool, count)) # nosec B311
attempts += 1
if chosen != current_services or attempts > 20:
break
decky.services = list(chosen)
decky.last_mutated = time.time()
save_state(config, compose_path)
write_compose(config, compose_path)
console.print(f"[cyan]Mutating '{decky_name}' to services: {', '.join(decky.services)}[/]")
try:
_compose_with_retry("up", "-d", "--remove-orphans", compose_file=compose_path)
except subprocess.CalledProcessError as e:
console.print(f"[red]Failed to mutate '{decky_name}': {e.stderr}[/]")
return False
return True
def mutate_all(force: bool = False) -> None:
"""
Check all deckies and mutate those that are due.
If force=True, mutates all deckies regardless of schedule.
"""
state = load_state()
if state is None:
console.print("[red]No active deployment found.[/]")
return
config, _ = state
now = time.time()
mutated_count = 0
for decky in config.deckies:
interval_mins = decky.mutate_interval or config.mutate_interval
if interval_mins is None and not force:
continue
if force:
due = True
else:
elapsed_secs = now - decky.last_mutated
due = elapsed_secs >= (interval_mins * 60)
if due:
success = mutate_decky(decky.name)
if success:
mutated_count += 1
if mutated_count == 0 and not force:
console.print("[dim]No deckies are due for mutation.[/]")
def run_watch_loop(poll_interval_secs: int = 10) -> None:
"""Run an infinite loop checking for deckies that need mutation."""
console.print(f"[green]DECNET Mutator Watcher started (polling every {poll_interval_secs}s).[/]")
try:
while True:
mutate_all(force=False)
time.sleep(poll_interval_secs)
except KeyboardInterrupt:
console.print("\n[dim]Mutator watcher stopped.[/]")